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Cardinal Cross

Jul 9, 2018 Casual $11.99
Developer LarkyLabs Publisher LarkyLabs
C
Cardinal Cross header

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Casual indie game Cardinal Cross launched in 2018 from larkylabs, with larkylabs also listed as publisher. On Steam it has 175 reviews marked mixed at 0% positive, and it launched at an initial price of $11.99.

Overview

Cardinal Cross is a 2018 Casual game developed by LarkyLabs and published by LarkyLabs. On Steam it has gathered 175 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $12. The pairing of developer LarkyLabs with publisher LarkyLabs is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Cardinal Cross can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

175

Positive

94%

Steam appid

815450

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 15K

units (median: 11K)

≈ $43K to $101K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 15K
+ How is this calculated?
175 reviews × NB(60) = 10,500 median units
Factor Adjustment
base +50
year_2018 +15
price_$12 0
positive_94% +10
genre_Casual -15
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Cardinal Cross at roughly 6,000 to 15,000 copies, with a median around 11,000, derived from its 175 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $72K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

4 observed days · window low $11.99

Across 4 observed UTC days from 2026-08-17 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-08-17.

$10 $11 $13 08-1708-2408-3109-07 2026-08-17: $11.99 2026-08-24: $11.99 2026-08-31: $11.99 2026-09-07: $11.99 2026-08-17: $11.99 (tracked-window low) 2026-08-24: $11.99 (tracked-window low) 2026-08-31: $11.99 (tracked-window low) 2026-09-07: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-08-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-07 06:15 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndie

Frequently asked questions

How many copies has Cardinal Cross sold?
indielist estimates Cardinal Cross has sold between 6,300 and 14,700 units (median 10,500), derived from its 175 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Cardinal Cross?
Cardinal Cross was developed by LarkyLabs and published by LarkyLabs.
Who published Cardinal Cross?
Cardinal Cross was published by LarkyLabs, developed by LarkyLabs. See LarkyLabs's full catalogue and submission status on indielist.
When was Cardinal Cross released?
Cardinal Cross was released in 2018.
How many reviews does Cardinal Cross have on Steam?
Cardinal Cross has 175 Steam reviews, of which 94% are positive.
Is Cardinal Cross worth playing?
Steam players rate Cardinal Cross 94% positive across 175 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Cardinal Cross can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, LarkyLabs's other releases and LarkyLabs's wider catalog are one click away, letting developers benchmark where Cardinal Cross sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Cardinal Cross page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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