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Cell Command

Jun 19, 2025 Casual $17.99
Developer Alpherior Publisher Alpherior
C
Cell Command header

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Casual indie game Cell Command comes from alpherior, which is listed as both developer and publisher. Released in 2025, it has 157 Steam reviews with 98% positive sentiment, marked overwhelmingly positive, and launched at an initial price of $17.99.

Overview

Cell Command is a 2025 Casual game developed by Alpherior and published by Alpherior. On Steam it has gathered 157 player reviews, 98% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on windows, and launched at $18. The pairing of developer Alpherior with publisher Alpherior is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Cell Command can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

157

Positive

98%

Steam appid

3362040

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 8K

units (median: 5K)

≈ $34K to $79K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 8K
+ How is this calculated?
157 reviews × NB(35) = 5,495 median units
Factor Adjustment
base +50
year_2025 -10
price_$18 0
positive_98% +10
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Cell Command at roughly 3,000 to 8,000 copies, with a median around 5,000, derived from its 157 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $56K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $8.99

Across 14 observed UTC days from 2026-07-15 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $8.99 to $17.99. The tracked-window low was $8.99 on 2026-07-16.

$7 $13 $20 07-1507-1807-2007-3008-1309-03 2026-07-15: $17.99 2026-07-16: $8.99 2026-07-17: $8.99 2026-07-18: $8.99 2026-07-19: $8.99 2026-07-20: $8.99 2026-07-21: $8.99 2026-07-22: $8.99 2026-07-30: $17.99 2026-08-06: $17.99 2026-08-13: $17.99 2026-08-20: $17.99 2026-08-27: $17.99 2026-09-03: $8.99 2026-07-15: $17.99 2026-07-16: $8.99 (tracked-window low) 2026-07-17: $8.99 (tracked-window low) 2026-07-18: $8.99 (tracked-window low) 2026-07-19: $8.99 (tracked-window low) 2026-07-20: $8.99 (tracked-window low) 2026-07-21: $8.99 (tracked-window low) 2026-07-22: $8.99 (tracked-window low) 2026-07-30: $17.99 2026-08-06: $17.99 2026-08-13: $17.99 2026-08-20: $17.99 2026-08-27: $17.99 2026-09-03: $8.99 (tracked-window low) Tracked-window low: $8.99 on 2026-07-16

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -50%
    $8.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 05:36 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieRPGStrategy

Frequently asked questions

How many copies has Cell Command sold?
indielist estimates Cell Command has sold between 3,297 and 7,693 units (median 5,495), derived from its 157 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Cell Command?
Cell Command was developed by Alpherior and published by Alpherior.
Who published Cell Command?
Cell Command was published by Alpherior, developed by Alpherior. See Alpherior's full catalogue and submission status on indielist.
When was Cell Command released?
Cell Command was released in 2025.
How many reviews does Cell Command have on Steam?
Cell Command has 157 Steam reviews, of which 98% are positive.
Is Cell Command worth playing?
Steam players rate Cell Command 98% positive across 157 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Cell Command can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Alpherior's other releases and Alpherior's wider catalog are one click away, letting developers benchmark where Cell Command sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Cell Command page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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