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Coffin of Ashes

Dec 8, 2016 Adventure $6.99
Developer Ladomu Publisher DigitalEZ
C
Coffin of Ashes header

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Adventure indie game Coffin of Ashes launched in 2016 from developer ladomu and publisher digitalez. It has 781 Steam reviews marked mixed and an initial $6.99 price, making it a budget adventure option with a small-to-mid review footprint.

Overview

Coffin of Ashes is a 2016 Adventure game developed by Ladomu and published by DigitalEZ. On Steam it has gathered 781 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $7. The pairing of developer Ladomu with publisher DigitalEZ is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 45,000 to 104,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Coffin of Ashes can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

781

Positive

91%

Steam appid

546080

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

45K to 104K

units (median: 74K)

≈ $178K to $415K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

45K median 104K
+ How is this calculated?
781 reviews × NB(95) = 74,195 median units
Factor Adjustment
base +50
year_2016 +30
price_$7 -5
positive_91% +10
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Coffin of Ashes at roughly 45,000 to 104,000 copies, with a median around 74,000, derived from its 781 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $296K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

5 observed days · window low $3.49

Across 5 observed UTC days from 2026-08-10 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $3.49 to $6.99. The tracked-window low was $3.49 on 2026-09-07.

$2 $5 $8 08-1008-1708-2408-3109-07 2026-08-10: $6.99 2026-08-17: $6.99 2026-08-24: $6.99 2026-08-31: $6.99 2026-09-07: $3.49 2026-08-10: $6.99 2026-08-17: $6.99 2026-08-24: $6.99 2026-08-31: $6.99 2026-09-07: $3.49 (tracked-window low) Tracked-window low: $3.49 on 2026-09-07

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -50%
    $3.49 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-07 07:15 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureCasualIndieRPG

Frequently asked questions

How many copies has Coffin of Ashes sold?
indielist estimates Coffin of Ashes has sold between 44,517 and 103,873 units (median 74,195), derived from its 781 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Coffin of Ashes?
Coffin of Ashes was developed by Ladomu and published by DigitalEZ.
Who published Coffin of Ashes?
Coffin of Ashes was published by DigitalEZ, developed by Ladomu. See DigitalEZ's full catalogue and submission status on indielist.
When was Coffin of Ashes released?
Coffin of Ashes was released in 2016.
How many reviews does Coffin of Ashes have on Steam?
Coffin of Ashes has 781 Steam reviews, of which 91% are positive.
Is Coffin of Ashes worth playing?
Steam players rate Coffin of Ashes 91% positive across 781 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Coffin of Ashes can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Ladomu's other releases and DigitalEZ's wider catalog are one click away, letting developers benchmark where Coffin of Ashes sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Coffin of Ashes page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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