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Comic Book Store Simulator

Nov 27, 2025 Casual $11.99
Developer Akhir Pekan Studio Publisher PlayWay S.A.
C
Comic Book Store Simulator header

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Casual store management indie game about running a comic book shop. Released in 2025 by developer akhir-pekan-studio and publisher PlayWay S.A., it has 180 Steam reviews with 88% positive sentiment and launched at $11.99.

Overview

Comic Book Store Simulator is a 2025 Casual game developed by Akhir Pekan Studio and published by PlayWay S.A.. On Steam it has gathered 172 player reviews, 85% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on windows, and launched at $12. The pairing of developer Akhir Pekan Studio with publisher PlayWay S.A. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 6,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Comic Book Store Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

172

Positive

85%

Steam appid

3354220

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 6K

units (median: 4K)

≈ $18K to $41K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 6K
+ How is this calculated?
172 reviews × NB(25) = 4,300 median units
Factor Adjustment
base +50
year_2025 -10
price_$12 0
positive_85% 0
genre_Casual -15
final NB 25

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Comic Book Store Simulator at roughly 3,000 to 6,000 copies, with a median around 4,000, derived from its 172 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $29K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $7.19

Across 13 observed UTC days from 2026-07-17 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $7.19 to $11.99. The tracked-window low was $7.19 on 2026-07-18.

$5 $9 $13 07-1707-1907-2207-3008-2009-03 2026-07-17: $11.99 2026-07-18: $7.19 2026-07-19: $7.19 2026-07-20: $7.19 2026-07-21: $7.19 2026-07-22: $7.19 2026-07-23: $7.19 2026-07-30: $7.19 2026-08-06: $11.99 2026-08-13: $11.99 2026-08-20: $11.99 2026-08-27: $11.99 2026-09-03: $11.99 2026-07-17: $11.99 2026-07-18: $7.19 (tracked-window low) 2026-07-19: $7.19 (tracked-window low) 2026-07-20: $7.19 (tracked-window low) 2026-07-21: $7.19 (tracked-window low) 2026-07-22: $7.19 (tracked-window low) 2026-07-23: $7.19 (tracked-window low) 2026-07-30: $7.19 (tracked-window low) 2026-08-06: $11.99 2026-08-13: $11.99 2026-08-20: $11.99 2026-08-27: $11.99 2026-09-03: $11.99 Tracked-window low: $7.19 on 2026-07-18

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:57 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has Comic Book Store Simulator sold?
indielist estimates Comic Book Store Simulator has sold between 2,580 and 6,020 units (median 4,300), derived from its 172 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Comic Book Store Simulator?
Comic Book Store Simulator was developed by Akhir Pekan Studio and published by PlayWay S.A..
Who published Comic Book Store Simulator?
Comic Book Store Simulator was published by PlayWay S.A., developed by Akhir Pekan Studio. See PlayWay S.A.'s full catalogue and submission status on indielist.
When was Comic Book Store Simulator released?
Comic Book Store Simulator was released in 2025.
How many reviews does Comic Book Store Simulator have on Steam?
Comic Book Store Simulator has 172 Steam reviews, of which 85% are positive.
Is Comic Book Store Simulator worth playing?
Steam players rate Comic Book Store Simulator 85% positive across 172 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Comic Book Store Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Akhir Pekan Studio's other releases and PlayWay S.A.'s wider catalog are one click away, letting developers benchmark where Comic Book Store Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Comic Book Store Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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