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Crab God is a 2024 adventure game featuring simulation and strategy elements. This indie title has garnered 240 Steam reviews. The developer slug is unknown, and publisher attribution is not yet imported.
Overview
Crab God is a 2024 Adventure game developed by Chaos Theory Games and published by Firesquid. On Steam it has gathered 301 player reviews, 83% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $20. The pairing of developer Chaos Theory Games with publisher Firesquid is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 11,000 to 25,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crab God can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
301
Positive
83%
Steam appid
2289390
Engine
n/a
Sales estimate
vv1.011K to 25K
units (median: 18K)
≈ $124K to $289K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Crab God at roughly 11,000 to 25,000 copies, with a median around 18,000, derived from its 301 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $206K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $12.35Over the last 90 days the price ranged from $12.35 to $19.99, averaging $18.98 across 3 discount windows, with a historical low of $12.35 on 2026-05-02.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Fanatical -75%$5.92 Buy
- Steam reference$19.99 Buy
- Humble Store$19.99 Buy
- Green Man Gaming
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Crab God sold?
- indielist estimates Crab God has sold between 10,836 and 25,284 units (median 18,060), derived from its 301 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Crab God?
- Crab God was developed by Chaos Theory Games and published by Firesquid.
- When was Crab God released?
- Crab God was released in 2024.
- How many reviews does Crab God have on Steam?
- Crab God has 301 Steam reviews, of which 83% are positive.
Frequently asked questions
- How many copies has Crab God sold?
- indielist estimates Crab God has sold between 10,836 and 25,284 units (median 18,060), derived from its 301 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Crab God?
- Crab God was developed by Chaos Theory Games and published by Firesquid.
- When was Crab God released?
- Crab God was released in 2024.
- How many reviews does Crab God have on Steam?
- Crab God has 301 Steam reviews, of which 83% are positive.
Ecosystem
indielist positions Crab God within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Chaos Theory Games's other releases and Firesquid's wider catalog are one click away, letting developers benchmark where Crab God sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crab God page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.