Craftomation 101: Programming & Craft
Profile updated
Programming and crafting drive this indie game from Luden.io, which handled both development and publishing. Released in 2024, Craftomation 101: Programming & Craft has 633 Steam reviews at 85% positive, with a $9.99 budget price point.
Overview
Craftomation 101: Programming & Craft is a 2024 Indie game developed by Luden.io and published by Luden.io. On Steam it has gathered 607 player reviews, 85% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Luden.io with publisher Luden.io is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 22,000 to 51,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Craftomation 101: Programming & Craft can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
607
Positive
85%
Steam appid
1724140
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.022K to 51K
units (median: 36K)
≈ $187K to $437K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$15 | 0 |
| positive_85% | +10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Craftomation 101: Programming & Craft at roughly 22,000 to 51,000 copies, with a median around 36,000, derived from its 607 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $312K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
15 observed days · window low $7.19Across 15 observed UTC days from 2026-07-15 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $7.19 to $14.99. The tracked-window low was $7.19 on 2026-08-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-09-07 05:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
IndieSimulationStrategyEarly Access
Frequently asked questions
- How many copies has Craftomation 101: Programming & Craft sold?
- indielist estimates Craftomation 101: Programming & Craft has sold between 21,852 and 50,988 units (median 36,420), derived from its 607 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Craftomation 101: Programming & Craft?
- Craftomation 101: Programming & Craft was developed by Luden.io and published by Luden.io.
- Who published Craftomation 101: Programming & Craft?
- Craftomation 101: Programming & Craft was published by Luden.io, developed by Luden.io. See Luden.io's full catalogue and submission status on indielist.
- When was Craftomation 101: Programming & Craft released?
- Craftomation 101: Programming & Craft was released in 2024.
- How many reviews does Craftomation 101: Programming & Craft have on Steam?
- Craftomation 101: Programming & Craft has 607 Steam reviews, of which 85% are positive.
- Is Craftomation 101: Programming & Craft worth playing?
- Steam players rate Craftomation 101: Programming & Craft 85% positive across 607 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Craftomation 101: Programming & Craft can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Luden.io's other releases and Luden.io's wider catalog are one click away, letting developers benchmark where Craftomation 101: Programming & Craft sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Craftomation 101: Programming & Craft page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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