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Crawl

Apr 11, 2017 Action $14.99
Developer Powerhoof Publisher Powerhoof
C
Crawl header

Profile updated

Action roguelike dungeon crawling meets pixel graphics and 4-player local multiplayer in Crawl. Released in 2017 by developer and publisher Powerhoof, it has 7,259 Steam reviews with a 95% positive Very Positive rating and an initial price of $14.99.

Overview

Crawl is a 2017 Action game developed by Powerhoof and published by Powerhoof. On Steam it has gathered 5,600 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Powerhoof with publisher Powerhoof is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 302,000 to 706,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crawl can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

5,600

Positive

95%

Steam appid

293780

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

302K to 706K

units (median: 504K)

≈ $2.6M to $6.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

302K median 706K
+ How is this calculated?
5,600 reviews × NB(90) = 504,000 median units
Factor Adjustment
base +50
year_2017 +30
price_$15 0
positive_95% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Crawl at roughly 302,000 to 706,000 copies, with a median around 504,000, derived from its 5,600 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

50 observed days · window low $2.99

Across 50 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $14.99. The tracked-window low was $2.99 on 2026-06-03.

$2 $9 $16 06-0306-1306-2307-0207-1207-22 2026-06-03: $2.99 2026-06-04: $2.99 2026-06-05: $2.99 2026-06-06: $2.99 2026-06-07: $2.99 2026-06-08: $2.99 2026-06-09: $2.99 2026-06-10: $2.99 2026-06-11: $2.99 2026-06-12: $2.99 2026-06-13: $2.99 2026-06-14: $2.99 2026-06-15: $2.99 2026-06-16: $2.99 2026-06-17: $2.99 2026-06-18: $2.99 2026-06-19: $2.99 2026-06-20: $2.99 2026-06-21: $2.99 2026-06-22: $2.99 2026-06-23: $2.99 2026-06-24: $2.99 2026-06-25: $2.99 2026-06-26: $2.99 2026-06-27: $2.99 2026-06-28: $2.99 2026-06-29: $2.99 2026-06-30: $2.99 2026-07-01: $2.99 2026-07-02: $2.99 2026-07-03: $2.99 2026-07-04: $2.99 2026-07-05: $2.99 2026-07-06: $2.99 2026-07-07: $2.99 2026-07-08: $2.99 2026-07-09: $2.99 2026-07-10: $14.99 2026-07-11: $14.99 2026-07-12: $14.99 2026-07-13: $14.99 2026-07-14: $2.99 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-06-03: $2.99 (tracked-window low) 2026-06-04: $2.99 (tracked-window low) 2026-06-05: $2.99 (tracked-window low) 2026-06-06: $2.99 (tracked-window low) 2026-06-07: $2.99 (tracked-window low) 2026-06-08: $2.99 (tracked-window low) 2026-06-09: $2.99 (tracked-window low) 2026-06-10: $2.99 (tracked-window low) 2026-06-11: $2.99 (tracked-window low) 2026-06-12: $2.99 (tracked-window low) 2026-06-13: $2.99 (tracked-window low) 2026-06-14: $2.99 (tracked-window low) 2026-06-15: $2.99 (tracked-window low) 2026-06-16: $2.99 (tracked-window low) 2026-06-17: $2.99 (tracked-window low) 2026-06-18: $2.99 (tracked-window low) 2026-06-19: $2.99 (tracked-window low) 2026-06-20: $2.99 (tracked-window low) 2026-06-21: $2.99 (tracked-window low) 2026-06-22: $2.99 (tracked-window low) 2026-06-23: $2.99 (tracked-window low) 2026-06-24: $2.99 (tracked-window low) 2026-06-25: $2.99 (tracked-window low) 2026-06-26: $2.99 (tracked-window low) 2026-06-27: $2.99 (tracked-window low) 2026-06-28: $2.99 (tracked-window low) 2026-06-29: $2.99 (tracked-window low) 2026-06-30: $2.99 (tracked-window low) 2026-07-01: $2.99 (tracked-window low) 2026-07-02: $2.99 (tracked-window low) 2026-07-03: $2.99 (tracked-window low) 2026-07-04: $2.99 (tracked-window low) 2026-07-05: $2.99 (tracked-window low) 2026-07-06: $2.99 (tracked-window low) 2026-07-07: $2.99 (tracked-window low) 2026-07-08: $2.99 (tracked-window low) 2026-07-09: $2.99 (tracked-window low) 2026-07-10: $14.99 2026-07-11: $14.99 2026-07-12: $14.99 2026-07-13: $14.99 2026-07-14: $2.99 (tracked-window low) 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-06-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -80%
    $2.99 Buy
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 20:09 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

Pixel GraphicsLocal MultiplayerDungeon CrawlerAction Roguelike4 Player LocalIndieLocal Co-OpActionMultiplayerRogue-likeRPGLovecraftian2DGreat SoundtrackFantasyCo-opGoreSingleplayerHorrorRogue-lite

Frequently asked questions

How many copies has Crawl sold?
indielist estimates Crawl has sold between 302,400 and 705,600 units (median 504,000), derived from its 5,600 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Crawl?
Crawl was developed by Powerhoof and published by Powerhoof.
Who published Crawl?
Crawl was published by Powerhoof, developed by Powerhoof. See Powerhoof's full catalogue and submission status on indielist.
When was Crawl released?
Crawl was released in 2017.
How many reviews does Crawl have on Steam?
Crawl has 5,600 Steam reviews, of which 95% are positive.
Is Crawl worth playing?
Steam players rate Crawl 95% positive across 5,600 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Crawl can compare it on indielist against semantically similar Action titles such as The Binding of Isaac: Rebirth, Wizard of Legend, Hero Siege, Crypt of the NecroDancer, ranked by shared tags and genre rather than by ad spend. On the developer side, Powerhoof's other releases and Powerhoof's wider catalog are one click away, letting developers benchmark where Crawl sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crawl page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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