Profile updated
An indie game without listed genre tags, Crimson Colosseum was released in 2021 by developer enokippu and published by Kagura Games. Its Steam page shows 132 reviews at 0% positive, marked mixed, with an initial price of $14.99 and no engine listed.
Overview
Crimson Colosseum is a 2021 Indie game developed by Enokippu and published by Kagura Games. On Steam it has gathered 132 player reviews, 76% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Enokippu with publisher Kagura Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 12,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crimson Colosseum can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
132
Positive
76%
Steam appid
1187130
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.05K to 12K
units (median: 9K)
≈ $44K to $103K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2021 | +15 |
| price_$15 | 0 |
| positive_76% | 0 |
| final NB | 65 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Crimson Colosseum at roughly 5,000 to 12,000 copies, with a median around 9,000, derived from its 132 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $73K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
3 observed days · window low $14.99Across 3 observed UTC days from 2026-08-21 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-08-21.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$14.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-04 07:14 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
IndieRPG
Frequently asked questions
- How many copies has Crimson Colosseum sold?
- indielist estimates Crimson Colosseum has sold between 5,148 and 12,012 units (median 8,580), derived from its 132 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Crimson Colosseum?
- Crimson Colosseum was developed by Enokippu and published by Kagura Games.
- Who published Crimson Colosseum?
- Crimson Colosseum was published by Kagura Games, developed by Enokippu. See Kagura Games's full catalogue and submission status on indielist.
- When was Crimson Colosseum released?
- Crimson Colosseum was released in 2021.
- How many reviews does Crimson Colosseum have on Steam?
- Crimson Colosseum has 132 Steam reviews, of which 76% are positive.
- Is Crimson Colosseum worth playing?
- Steam players rate Crimson Colosseum 76% positive across 132 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Crimson Colosseum can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Enokippu's other releases and Kagura Games's wider catalog are one click away, letting developers benchmark where Crimson Colosseum sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crimson Colosseum page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Crimson Colosseum →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.