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Crush the Industry

Apr 16, 2025 Indie $14.99
Developer Cognoggin Games Publisher Cognoggin Games
C
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Crush the Industry is a 2025 indie game from Cognoggin Games, with the developer also listed as publisher. It launched at $14.99 on Steam and has 354 reviews marked mixed with 0% positive in the provided data.

Overview

Crush the Industry is a 2025 Indie game developed by Cognoggin Games and published by Cognoggin Games. On Steam it has gathered 357 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $15. The pairing of developer Cognoggin Games with publisher Cognoggin Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 11,000 to 25,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crush the Industry can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

357

Positive

90%

Steam appid

1098610

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

11K to 25K

units (median: 18K)

≈ $92K to $214K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

11K median 25K
+ How is this calculated?
357 reviews × NB(50) = 17,850 median units
Factor Adjustment
base +50
year_2025 -10
price_$15 0
positive_90% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Crush the Industry at roughly 11,000 to 25,000 copies, with a median around 18,000, derived from its 357 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $153K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $14.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1707-1807-2007-2107-24 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-24: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) 2026-07-24: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Crush the Industry sold?
indielist estimates Crush the Industry has sold between 10,710 and 24,990 units (median 17,850), derived from its 357 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Crush the Industry?
Crush the Industry was developed by Cognoggin Games and published by Cognoggin Games.
Who published Crush the Industry?
Crush the Industry was published by Cognoggin Games, developed by Cognoggin Games. See Cognoggin Games's full catalogue and submission status on indielist.
When was Crush the Industry released?
Crush the Industry was released in 2025.
How many reviews does Crush the Industry have on Steam?
Crush the Industry has 357 Steam reviews, of which 90% are positive.
Is Crush the Industry worth playing?
Steam players rate Crush the Industry 90% positive across 357 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Crush the Industry can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Cognoggin Games's other releases and Cognoggin Games's wider catalog are one click away, letting developers benchmark where Crush the Industry sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crush the Industry page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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