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Crystal Story II

Feb 6, 2015 Adventure $2.99
Developer Lanstrash Publisher Lanstrash
C
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Adventure indie game Crystal Story II offers a budget entry point at $2.99. Released in 2015 by developer and publisher lanstrash, it has 308 Steam reviews with 95% positive sentiment, making it a small-scale hidden gem signal.

Overview

Crystal Story II is a 2015 Adventure game developed by Lanstrash and published by Lanstrash. On Steam it has gathered 308 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $3. The pairing of developer Lanstrash with publisher Lanstrash is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 15,000 to 34,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crystal Story II can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

308

Positive

95%

Steam appid

344860

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

15K to 34K

units (median: 25K)

≈ $25K to $59K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

15K median 34K
+ How is this calculated?
308 reviews × NB(80) = 24,640 median units
Factor Adjustment
base +50
year_2015 +30
price_$3 -20
positive_95% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Crystal Story II at roughly 15,000 to 34,000 copies, with a median around 25,000, derived from its 308 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $42K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $2.99

Across 9 observed UTC days from 2026-07-20 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-20.

$2 $3 $4 07-2007-2207-2808-1108-1809-01 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-28: $2.99 2026-08-04: $2.99 2026-08-11: $2.99 2026-08-18: $2.99 2026-08-25: $2.99 2026-09-01: $2.99 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) 2026-07-28: $2.99 (tracked-window low) 2026-08-04: $2.99 (tracked-window low) 2026-08-11: $2.99 (tracked-window low) 2026-08-18: $2.99 (tracked-window low) 2026-08-25: $2.99 (tracked-window low) 2026-09-01: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-20

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 06:09 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureIndieRPGStrategy

Frequently asked questions

How many copies has Crystal Story II sold?
indielist estimates Crystal Story II has sold between 14,784 and 34,496 units (median 24,640), derived from its 308 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Crystal Story II?
Crystal Story II was developed by Lanstrash and published by Lanstrash.
Who published Crystal Story II?
Crystal Story II was published by Lanstrash, developed by Lanstrash. See Lanstrash's full catalogue and submission status on indielist.
When was Crystal Story II released?
Crystal Story II was released in 2015.
How many reviews does Crystal Story II have on Steam?
Crystal Story II has 308 Steam reviews, of which 95% are positive.
Is Crystal Story II worth playing?
Steam players rate Crystal Story II 95% positive across 308 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Crystal Story II can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Lanstrash's other releases and Lanstrash's wider catalog are one click away, letting developers benchmark where Crystal Story II sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crystal Story II page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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