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Darwinia

Dec 1, 2005 Indie $11.99
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Indie game with a 2005 release, Darwinia comes from Introversion Software as both developer and publisher. It has 779 Steam reviews marked mixed at 0% positive, with an initial price of $29.99; engine information is not listed.

Overview

Darwinia is a 2005 Indie game developed by Introversion Software and published by Introversion Software. On Steam it has gathered 781 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $12. The pairing of developer Introversion Software with publisher Introversion Software is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 37,000 to 87,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Darwinia can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

781

Positive

80%

Steam appid

1500

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

37K to 87K

units (median: 62K)

≈ $257K to $599K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

37K median 87K
+ How is this calculated?
781 reviews × NB(80) = 62,480 median units
Factor Adjustment
base +50
year_2005 +30
price_$12 0
positive_80% 0
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Darwinia at roughly 37,000 to 87,000 copies, with a median around 62,000, derived from its 781 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $428K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

5 observed days · window low $11.99

Across 5 observed UTC days from 2026-08-08 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-08-08.

$10 $11 $13 08-0808-1508-2208-2909-05 2026-08-08: $11.99 2026-08-15: $11.99 2026-08-22: $11.99 2026-08-29: $11.99 2026-09-05: $11.99 2026-08-08: $11.99 (tracked-window low) 2026-08-15: $11.99 (tracked-window low) 2026-08-22: $11.99 (tracked-window low) 2026-08-29: $11.99 (tracked-window low) 2026-09-05: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-08-08

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Humble Store
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-09-05 07:30 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieStrategy

Frequently asked questions

How many copies has Darwinia sold?
indielist estimates Darwinia has sold between 37,488 and 87,472 units (median 62,480), derived from its 781 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Darwinia?
Darwinia was developed by Introversion Software and published by Introversion Software.
Who published Darwinia?
Darwinia was published by Introversion Software, developed by Introversion Software. See Introversion Software's full catalogue and submission status on indielist.
When was Darwinia released?
Darwinia was released in 2005.
How many reviews does Darwinia have on Steam?
Darwinia has 781 Steam reviews, of which 80% are positive.
Is Darwinia worth playing?
Steam players rate Darwinia 80% positive across 781 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Darwinia can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Introversion Software's other releases and Introversion Software's wider catalog are one click away, letting developers benchmark where Darwinia sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Darwinia page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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