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Deathtrap

Feb 4, 2015 Action $19.99
Developer NeocoreGames Publisher NeocoreGames
D
Deathtrap header

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Action indie game Deathtrap comes from NeocoreGames, with the same slug listed for developer and publisher, indicating a self-published release. It launched in 2015 at $19.99 and has 1,850 Steam reviews shown as mixed with 0% positive.

Overview

Deathtrap is a 2015 Action game developed by NeocoreGames and published by NeocoreGames. On Steam it has gathered 1,855 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer NeocoreGames with publisher NeocoreGames is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 89,000 to 208,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Deathtrap can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,855

Positive

84%

Steam appid

310510

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

89K to 208K

units (median: 148K)

≈ $1.0M to $2.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

89K median 208K
+ How is this calculated?
1,855 reviews × NB(80) = 148,400 median units
Factor Adjustment
base +50
year_2015 +30
price_$20 0
positive_84% 0
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Deathtrap at roughly 89,000 to 208,000 copies, with a median around 148,000, derived from its 1,855 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.7M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $1.69

Across 6 observed UTC days from 2026-08-03 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $1.69 to $16.99. The tracked-window low was $1.69 on 2026-08-10.

$1 $10 $19 08-0308-1008-1708-2408-3109-07 2026-08-03: $16.99 2026-08-10: $1.69 2026-08-17: $1.99 2026-08-24: $1.99 2026-08-31: $1.69 2026-09-07: $1.69 2026-08-03: $16.99 2026-08-10: $1.69 (tracked-window low) 2026-08-17: $1.99 2026-08-24: $1.99 2026-08-31: $1.69 (tracked-window low) 2026-09-07: $1.69 (tracked-window low) Tracked-window low: $1.69 on 2026-08-10

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -90%
    $1.69 Buy
  • Steam reference
    $19.99 Buy
  • Fanatical -10%
    $20.89 Buy
  • Green Man Gaming
  • Humble Store

Latest tracked store observations (2026-09-07 05:49 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieRPGStrategy

Frequently asked questions

How many copies has Deathtrap sold?
indielist estimates Deathtrap has sold between 89,040 and 207,760 units (median 148,400), derived from its 1,855 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Deathtrap?
Deathtrap was developed by NeocoreGames and published by NeocoreGames.
Who published Deathtrap?
Deathtrap was published by NeocoreGames, developed by NeocoreGames. See NeocoreGames's full catalogue and submission status on indielist.
When was Deathtrap released?
Deathtrap was released in 2015.
How many reviews does Deathtrap have on Steam?
Deathtrap has 1,855 Steam reviews, of which 84% are positive.
Is Deathtrap worth playing?
Steam players rate Deathtrap 84% positive across 1,855 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Deathtrap can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, NeocoreGames's other releases and NeocoreGames's wider catalog are one click away, letting developers benchmark where Deathtrap sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Deathtrap page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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