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Deep Blue Sushi

Aug 20, 2026 Action $14.99
Developer PaperPixel Games Publisher PaperPixel Games
D
Deep Blue Sushi header

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Action-focused indie game Deep Blue Sushi comes from Paperpixel Games, which also publishes it. Released in 2026, it has 107 Steam reviews with 81% positive sentiment, pointing to a small but mostly positive audience at a $14.99 launch price.

Overview

Deep Blue Sushi is a 2026 Action game developed by PaperPixel Games and published by PaperPixel Games. On Steam it has gathered 168 player reviews, 76% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer PaperPixel Games with publisher PaperPixel Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 9,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Deep Blue Sushi can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

168

Positive

76%

Steam appid

4005220

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 9K

units (median: 7K)

≈ $35K to $81K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 9K
+ How is this calculated?
168 reviews × NB(40) = 6,720 median units
Factor Adjustment
base +50
year_2026 -10
price_$15 0
positive_76% 0
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Deep Blue Sushi at roughly 4,000 to 9,000 copies, with a median around 7,000, derived from its 168 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $58K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

2 observed days · window low $13.49

Across 2 observed UTC days from 2026-08-27 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $13.49 to $13.49. The tracked-window low was $13.49 on 2026-08-27.

$11 $13 $15 08-2709-03 2026-08-27: $13.49 2026-09-03: $13.49 2026-08-27: $13.49 (tracked-window low) 2026-09-03: $13.49 (tracked-window low) Tracked-window low: $13.49 on 2026-08-27

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -10%
    $13.49 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:52 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureCasualIndieSimulationEarly Access

Frequently asked questions

How many copies has Deep Blue Sushi sold?
indielist estimates Deep Blue Sushi has sold between 4,032 and 9,408 units (median 6,720), derived from its 168 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Deep Blue Sushi?
Deep Blue Sushi was developed by PaperPixel Games and published by PaperPixel Games.
Who published Deep Blue Sushi?
Deep Blue Sushi was published by PaperPixel Games, developed by PaperPixel Games. See PaperPixel Games's full catalogue and submission status on indielist.
When was Deep Blue Sushi released?
Deep Blue Sushi was released in 2026.
How many reviews does Deep Blue Sushi have on Steam?
Deep Blue Sushi has 168 Steam reviews, of which 76% are positive.
Is Deep Blue Sushi worth playing?
Steam players rate Deep Blue Sushi 76% positive across 168 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Deep Blue Sushi can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, PaperPixel Games's other releases and PaperPixel Games's wider catalog are one click away, letting developers benchmark where Deep Blue Sushi sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Deep Blue Sushi page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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