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Deep Space Exploitation

Nov 6, 2025 Action $8.99
Developer JuhrJuhr Publisher JuhrJuhr
D
Deep Space Exploitation header

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Action indie game Deep Space Exploitation launched in 2025 from developer and publisher juhrjuhr, indicating a self-published release. It has 123 Steam reviews at 97% positive and a budget $8.99 initial price.

Overview

Deep Space Exploitation is a 2025 Action game developed by JuhrJuhr and published by JuhrJuhr. On Steam it has gathered 131 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on windows, and launched at $9. The pairing of developer JuhrJuhr with publisher JuhrJuhr is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Deep Space Exploitation can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

131

Positive

96%

Steam appid

3656660

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 8K

units (median: 6K)

≈ $18K to $42K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 8K
+ How is this calculated?
131 reviews × NB(45) = 5,895 median units
Factor Adjustment
base +50
year_2025 -10
price_$9 -5
positive_96% +10
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Deep Space Exploitation at roughly 4,000 to 8,000 copies, with a median around 6,000, derived from its 131 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $30K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

11 observed days · window low $5.39

Across 11 observed UTC days from 2026-07-15 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $5.39 to $8.99. The tracked-window low was $5.39 on 2026-08-11.

$4 $7 $10 07-1507-1707-1908-0408-1809-01 2026-07-15: $8.99 2026-07-16: $8.99 2026-07-17: $8.99 2026-07-18: $8.99 2026-07-19: $8.99 2026-07-28: $8.99 2026-08-04: $8.99 2026-08-11: $5.39 2026-08-18: $8.99 2026-08-25: $8.99 2026-09-01: $8.99 2026-07-15: $8.99 2026-07-16: $8.99 2026-07-17: $8.99 2026-07-18: $8.99 2026-07-19: $8.99 2026-07-28: $8.99 2026-08-04: $8.99 2026-08-11: $5.39 (tracked-window low) 2026-08-18: $8.99 2026-08-25: $8.99 2026-09-01: $8.99 Tracked-window low: $5.39 on 2026-08-11

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $8.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 05:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieSimulation

Frequently asked questions

How many copies has Deep Space Exploitation sold?
indielist estimates Deep Space Exploitation has sold between 3,537 and 8,253 units (median 5,895), derived from its 131 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Deep Space Exploitation?
Deep Space Exploitation was developed by JuhrJuhr and published by JuhrJuhr.
Who published Deep Space Exploitation?
Deep Space Exploitation was published by JuhrJuhr, developed by JuhrJuhr. See JuhrJuhr's full catalogue and submission status on indielist.
When was Deep Space Exploitation released?
Deep Space Exploitation was released in 2025.
How many reviews does Deep Space Exploitation have on Steam?
Deep Space Exploitation has 131 Steam reviews, of which 96% are positive.
Is Deep Space Exploitation worth playing?
Steam players rate Deep Space Exploitation 96% positive across 131 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Deep Space Exploitation can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, JuhrJuhr's other releases and JuhrJuhr's wider catalog are one click away, letting developers benchmark where Deep Space Exploitation sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Deep Space Exploitation page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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