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Dodgeball Academia

Aug 5, 2021 Action $24.99
Developer Pocket Trap Publisher Balor Games
D
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Action-focused dodgeball indie game from developer pocket-trap, published by balor-games. Released in 2021, it has 677 Steam reviews with 94% positive sentiment, a very positive but still modest review footprint. Initial price was $24.99.

Overview

Dodgeball Academia is a 2021 Action game developed by Pocket Trap and published by Balor Games. On Steam it has gathered 489 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $25. The pairing of developer Pocket Trap with publisher Balor Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 23,000 to 55,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dodgeball Academia can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

489

Positive

94%

Steam appid

1422420

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

23K to 55K

units (median: 39K)

≈ $335K to $782K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

23K median 55K
+ How is this calculated?
489 reviews × NB(80) = 39,120 median units
Factor Adjustment
base +50
year_2021 +15
price_$25 +5
positive_94% +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Dodgeball Academia at roughly 23,000 to 55,000 copies, with a median around 39,000, derived from its 489 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $558K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $7.49

Across 8 observed UTC days from 2026-07-22 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $7.49 to $7.49. The tracked-window low was $7.49 on 2026-07-22.

$6 $7 $8 07-2207-2708-1008-1708-3109-07 2026-07-22: $7.49 2026-07-27: $7.49 2026-08-03: $7.49 2026-08-10: $7.49 2026-08-17: $7.49 2026-08-24: $7.49 2026-08-31: $7.49 2026-09-07: $7.49 2026-07-22: $7.49 (tracked-window low) 2026-07-27: $7.49 (tracked-window low) 2026-08-03: $7.49 (tracked-window low) 2026-08-10: $7.49 (tracked-window low) 2026-08-17: $7.49 (tracked-window low) 2026-08-24: $7.49 (tracked-window low) 2026-08-31: $7.49 (tracked-window low) 2026-09-07: $7.49 (tracked-window low) Tracked-window low: $7.49 on 2026-07-22

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Green Man Gaming -70%
    $7.49 Buy
  • GOG.com -70%
    $7.49 Buy
  • Steam reference
    $24.99 Buy
  • Humble Store
    $24.99 Buy
  • Fanatical

Latest tracked store observations (2026-09-07 06:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieRPGSports

Frequently asked questions

How many copies has Dodgeball Academia sold?
indielist estimates Dodgeball Academia has sold between 23,472 and 54,768 units (median 39,120), derived from its 489 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Dodgeball Academia?
Dodgeball Academia was developed by Pocket Trap and published by Balor Games.
Who published Dodgeball Academia?
Dodgeball Academia was published by Balor Games, developed by Pocket Trap. See Balor Games's full catalogue and submission status on indielist.
When was Dodgeball Academia released?
Dodgeball Academia was released in 2021.
How many reviews does Dodgeball Academia have on Steam?
Dodgeball Academia has 489 Steam reviews, of which 94% are positive.
Is Dodgeball Academia worth playing?
Steam players rate Dodgeball Academia 94% positive across 489 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Dodgeball Academia can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Pocket Trap's other releases and Balor Games's wider catalog are one click away, letting developers benchmark where Dodgeball Academia sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dodgeball Academia page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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