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Don't Touch the Snail

May 29, 2026 Casual $1.49
Developer PlasticBagHandMan Publisher Both Good
D
Don't Touch the Snail header

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A casual indie game built around its snail-avoidance premise, Don't Touch the Snail fits a budget pick at $1.49. Released in 2026 by developer plasticbaghandman and publisher both-good, it has 134 Steam reviews with 86% positive, a modest but very positive signal.

Overview

Don't Touch the Snail is a 2026 Casual game developed by PlasticBagHandMan and published by Both Good. On Steam it has gathered 138 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $1. The pairing of developer PlasticBagHandMan with publisher Both Good is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 1,000 to 3,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Don't Touch the Snail can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

138

Positive

86%

Steam appid

4149320

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

1K to 3K

units (median: 2K)

≈ $1K to $2K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

1K median 3K
+ How is this calculated?
138 reviews × NB(15) = 2,070 median units
Factor Adjustment
base +50
year_2026 -10
price_$1 -20
positive_86% +10
genre_Casual -15
final NB 15

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Don't Touch the Snail at roughly 1,000 to 3,000 copies, with a median around 2,000, derived from its 138 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $1.49

Across 15 observed UTC days from 2026-07-15 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $1.49 to $1.49. The tracked-window low was $1.49 on 2026-07-15.

$0 $1 $2 07-1507-1807-2107-2608-1609-06 2026-07-15: $1.49 2026-07-16: $1.49 2026-07-17: $1.49 2026-07-18: $1.49 2026-07-19: $1.49 2026-07-20: $1.49 2026-07-21: $1.49 2026-07-22: $1.49 2026-07-26: $1.49 2026-08-02: $1.49 2026-08-09: $1.49 2026-08-16: $1.49 2026-08-23: $1.49 2026-08-30: $1.49 2026-09-06: $1.49 2026-07-15: $1.49 (tracked-window low) 2026-07-16: $1.49 (tracked-window low) 2026-07-17: $1.49 (tracked-window low) 2026-07-18: $1.49 (tracked-window low) 2026-07-19: $1.49 (tracked-window low) 2026-07-20: $1.49 (tracked-window low) 2026-07-21: $1.49 (tracked-window low) 2026-07-22: $1.49 (tracked-window low) 2026-07-26: $1.49 (tracked-window low) 2026-08-02: $1.49 (tracked-window low) 2026-08-09: $1.49 (tracked-window low) 2026-08-16: $1.49 (tracked-window low) 2026-08-23: $1.49 (tracked-window low) 2026-08-30: $1.49 (tracked-window low) 2026-09-06: $1.49 (tracked-window low) Tracked-window low: $1.49 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $1.49 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-06 05:39 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndie

Frequently asked questions

How many copies has Don't Touch the Snail sold?
indielist estimates Don't Touch the Snail has sold between 1,242 and 2,898 units (median 2,070), derived from its 138 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Don't Touch the Snail?
Don't Touch the Snail was developed by PlasticBagHandMan and published by Both Good.
Who published Don't Touch the Snail?
Don't Touch the Snail was published by Both Good, developed by PlasticBagHandMan. See Both Good's full catalogue and submission status on indielist.
When was Don't Touch the Snail released?
Don't Touch the Snail was released in 2026.
How many reviews does Don't Touch the Snail have on Steam?
Don't Touch the Snail has 138 Steam reviews, of which 86% are positive.
Is Don't Touch the Snail worth playing?
Steam players rate Don't Touch the Snail 86% positive across 138 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Don't Touch the Snail can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, PlasticBagHandMan's other releases and Both Good's wider catalog are one click away, letting developers benchmark where Don't Touch the Snail sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Don't Touch the Snail page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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