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Dungeon Deathball

Oct 13, 2021 Indie $11.99
Developer Matt Glanville Publisher Matt Glanville
D
Dungeon Deathball header

Profile updated

Indie game Dungeon Deathball launched in 2021 from matt-glanville, who is listed as both developer and publisher. On Steam it has 192 reviews with 96% positive sentiment, and its initial price was $11.99.

Overview

Dungeon Deathball is a 2021 Indie game developed by Matt Glanville and published by Matt Glanville. On Steam it has gathered 193 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $12. The pairing of developer Matt Glanville with publisher Matt Glanville is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 20,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dungeon Deathball can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

193

Positive

96%

Steam appid

861330

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 20K

units (median: 14K)

≈ $59K to $139K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 20K
+ How is this calculated?
193 reviews × NB(75) = 14,475 median units
Factor Adjustment
base +50
year_2021 +15
price_$12 0
positive_96% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Dungeon Deathball at roughly 9,000 to 20,000 copies, with a median around 14,000, derived from its 193 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $99K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $11.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-15.

$10 $11 $13 07-1507-1807-2107-2708-1709-07 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-27: $11.99 2026-08-03: $11.99 2026-08-10: $11.99 2026-08-17: $11.99 2026-08-24: $11.99 2026-08-31: $11.99 2026-09-07: $11.99 2026-07-15: $11.99 (tracked-window low) 2026-07-16: $11.99 (tracked-window low) 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-27: $11.99 (tracked-window low) 2026-08-03: $11.99 (tracked-window low) 2026-08-10: $11.99 (tracked-window low) 2026-08-17: $11.99 (tracked-window low) 2026-08-24: $11.99 (tracked-window low) 2026-08-31: $11.99 (tracked-window low) 2026-09-07: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-07 07:15 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPGSportsStrategy

Frequently asked questions

How many copies has Dungeon Deathball sold?
indielist estimates Dungeon Deathball has sold between 8,685 and 20,265 units (median 14,475), derived from its 193 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Dungeon Deathball?
Dungeon Deathball was developed by Matt Glanville and published by Matt Glanville.
Who published Dungeon Deathball?
Dungeon Deathball was published by Matt Glanville, developed by Matt Glanville. See Matt Glanville's full catalogue and submission status on indielist.
When was Dungeon Deathball released?
Dungeon Deathball was released in 2021.
How many reviews does Dungeon Deathball have on Steam?
Dungeon Deathball has 193 Steam reviews, of which 96% are positive.
Is Dungeon Deathball worth playing?
Steam players rate Dungeon Deathball 96% positive across 193 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Dungeon Deathball can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Matt Glanville's other releases and Matt Glanville's wider catalog are one click away, letting developers benchmark where Dungeon Deathball sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dungeon Deathball page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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