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DungeonUp

Sep 4, 2015 Adventure $4.99
Developer Clewcat Games Publisher Plug In Digital
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Adventure indie game DungeonUp launched in 2015 from developer clewcat-games and publisher Plug In Digital. With 515 Steam reviews at 80% positive and a $4.99 initial price, it fits a budget, modest-review hidden-gem profile.

Overview

DungeonUp is a 2015 Adventure game developed by Clewcat Games and published by Plug In Digital. On Steam it has gathered 415 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $5. The pairing of developer Clewcat Games with publisher Plug In Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 17,000 to 41,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, DungeonUp can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

415

Positive

80%

Steam appid

388620

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

17K to 41K

units (median: 29K)

≈ $50K to $116K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

17K median 41K
+ How is this calculated?
415 reviews × NB(70) = 29,050 median units
Factor Adjustment
base +50
year_2015 +30
price_$5 -20
positive_80% 0
genre_Adventure +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for DungeonUp at roughly 17,000 to 41,000 copies, with a median around 29,000, derived from its 415 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $83K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $0.45

Across 14 observed UTC days from 2026-07-15 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $0.45 to $0.79. The tracked-window low was $0.45 on 2026-07-15.

$0 $1 $2 07-1507-1807-2007-2808-1109-01 2026-07-15: $0.45 2026-07-16: $0.45 2026-07-17: $0.45 2026-07-18: $0.45 2026-07-19: $0.45 2026-07-20: $0.45 2026-07-21: $0.45 2026-07-22: $0.45 2026-07-28: $0.79 2026-08-04: $0.45 2026-08-11: $0.49 2026-08-18: $0.49 2026-08-25: $0.49 2026-09-01: $0.79 2026-07-15: $0.45 (tracked-window low) 2026-07-16: $0.45 (tracked-window low) 2026-07-17: $0.45 (tracked-window low) 2026-07-18: $0.45 (tracked-window low) 2026-07-19: $0.45 (tracked-window low) 2026-07-20: $0.45 (tracked-window low) 2026-07-21: $0.45 (tracked-window low) 2026-07-22: $0.45 (tracked-window low) 2026-07-28: $0.79 2026-08-04: $0.45 (tracked-window low) 2026-08-11: $0.49 2026-08-18: $0.49 2026-08-25: $0.49 2026-09-01: $0.79 Tracked-window low: $0.45 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -84%
    $0.79 Buy
  • Fanatical -10%
    $4.17 Buy
  • Green Man Gaming
    $4.99 Buy
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 07:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureIndieStrategy

Frequently asked questions

How many copies has DungeonUp sold?
indielist estimates DungeonUp has sold between 17,430 and 40,670 units (median 29,050), derived from its 415 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed DungeonUp?
DungeonUp was developed by Clewcat Games and published by Plug In Digital.
Who published DungeonUp?
DungeonUp was published by Plug In Digital, developed by Clewcat Games. See Plug In Digital's full catalogue and submission status on indielist.
When was DungeonUp released?
DungeonUp was released in 2015.
How many reviews does DungeonUp have on Steam?
DungeonUp has 415 Steam reviews, of which 80% are positive.
Is DungeonUp worth playing?
Steam players rate DungeonUp 80% positive across 415 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like DungeonUp can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Clewcat Games's other releases and Plug In Digital's wider catalog are one click away, letting developers benchmark where DungeonUp sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same DungeonUp page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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