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Emily Wants to Play Too

Dec 13, 2017 Action $7.99
Developer Shawn Hitchcock Publisher Hitchcock Games
E
Emily Wants to Play Too header

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Action indie game Emily Wants to Play Too offers a budget-priced entry at $7.99. Released in 2017, it has 560 Steam reviews with 81% positive, giving it a modest but mostly positive reception. Developed by shawn-hitchcock and published by hitchcock-games.

Overview

Emily Wants to Play Too is a 2017 Action game developed by Shawn Hitchcock and published by Hitchcock Games. On Steam it has gathered 513 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $8. The pairing of developer Shawn Hitchcock with publisher Hitchcock Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 23,000 to 54,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Emily Wants to Play Too can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

513

Positive

81%

Steam appid

652190

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

23K to 54K

units (median: 38K)

≈ $105K to $246K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

23K median 54K
+ How is this calculated?
513 reviews × NB(75) = 38,475 median units
Factor Adjustment
base +50
year_2017 +30
price_$8 -5
positive_81% 0
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Emily Wants to Play Too at roughly 23,000 to 54,000 copies, with a median around 38,000, derived from its 513 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $176K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $3.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $3.99 to $7.99. The tracked-window low was $3.99 on 2026-07-15.

$3 $6 $9 07-1507-1807-2107-2508-1509-05 2026-07-15: $3.99 2026-07-16: $3.99 2026-07-17: $3.99 2026-07-18: $3.99 2026-07-19: $3.99 2026-07-20: $3.99 2026-07-21: $7.99 2026-07-22: $7.99 2026-07-25: $7.99 2026-08-01: $7.99 2026-08-08: $7.99 2026-08-15: $7.99 2026-08-22: $7.99 2026-08-29: $3.99 2026-09-05: $7.99 2026-07-15: $3.99 (tracked-window low) 2026-07-16: $3.99 (tracked-window low) 2026-07-17: $3.99 (tracked-window low) 2026-07-18: $3.99 (tracked-window low) 2026-07-19: $3.99 (tracked-window low) 2026-07-20: $3.99 (tracked-window low) 2026-07-21: $7.99 2026-07-22: $7.99 2026-07-25: $7.99 2026-08-01: $7.99 2026-08-08: $7.99 2026-08-15: $7.99 2026-08-22: $7.99 2026-08-29: $3.99 (tracked-window low) 2026-09-05: $7.99 Tracked-window low: $3.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $7.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-05 06:25 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndieSimulationStrategy

Frequently asked questions

How many copies has Emily Wants to Play Too sold?
indielist estimates Emily Wants to Play Too has sold between 23,085 and 53,865 units (median 38,475), derived from its 513 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Emily Wants to Play Too?
Emily Wants to Play Too was developed by Shawn Hitchcock and published by Hitchcock Games.
Who published Emily Wants to Play Too?
Emily Wants to Play Too was published by Hitchcock Games, developed by Shawn Hitchcock. See Hitchcock Games's full catalogue and submission status on indielist.
When was Emily Wants to Play Too released?
Emily Wants to Play Too was released in 2017.
How many reviews does Emily Wants to Play Too have on Steam?
Emily Wants to Play Too has 513 Steam reviews, of which 81% are positive.
Is Emily Wants to Play Too worth playing?
Steam players rate Emily Wants to Play Too 81% positive across 513 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Emily Wants to Play Too can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Shawn Hitchcock's other releases and Hitchcock Games's wider catalog are one click away, letting developers benchmark where Emily Wants to Play Too sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Emily Wants to Play Too page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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