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Endless waves survival

May 13, 2025 Casual $1.99
Developer Jeferson Belmiro Publisher Jeferson Belmiro
E
Endless waves survival header

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Casual indie game focused on endless waves survival, aimed at players looking for a simple survival format. Released in 2025 by developer and publisher jeferson-belmiro, it is budget-priced at $1.99 and has 202 Steam reviews marked mixed with 0% positive.

Overview

Endless waves survival is a 2025 Casual game developed by Jeferson Belmiro and published by Jeferson Belmiro. On Steam it has gathered 202 player reviews, 78% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $2. The pairing of developer Jeferson Belmiro with publisher Jeferson Belmiro is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 2,000 to 4,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Endless waves survival can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

202

Positive

78%

Steam appid

1989560

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

2K to 4K

units (median: 3K)

≈ $2K to $5K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

2K median 4K
+ How is this calculated?
202 reviews × NB(15) = 3,030 median units
Factor Adjustment
base +50
year_2025 -10
price_$2 -20
positive_78% 0
genre_Casual -15
final NB 15

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Endless waves survival at roughly 2,000 to 4,000 copies, with a median around 3,000, derived from its 202 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $1.99

Across 6 observed UTC days from 2026-07-30 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $1.99 to $1.99. The tracked-window low was $1.99 on 2026-07-30.

$1 $2 $3 07-3008-0608-1308-2008-2709-03 2026-07-30: $1.99 2026-08-06: $1.99 2026-08-13: $1.99 2026-08-20: $1.99 2026-08-27: $1.99 2026-09-03: $1.99 2026-07-30: $1.99 (tracked-window low) 2026-08-06: $1.99 (tracked-window low) 2026-08-13: $1.99 (tracked-window low) 2026-08-20: $1.99 (tracked-window low) 2026-08-27: $1.99 (tracked-window low) 2026-09-03: $1.99 (tracked-window low) Tracked-window low: $1.99 on 2026-07-30

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $1.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:17 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndie

Frequently asked questions

How many copies has Endless waves survival sold?
indielist estimates Endless waves survival has sold between 1,818 and 4,242 units (median 3,030), derived from its 202 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Endless waves survival?
Endless waves survival was developed by Jeferson Belmiro and published by Jeferson Belmiro.
Who published Endless waves survival?
Endless waves survival was published by Jeferson Belmiro, developed by Jeferson Belmiro. See Jeferson Belmiro's full catalogue and submission status on indielist.
When was Endless waves survival released?
Endless waves survival was released in 2025.
How many reviews does Endless waves survival have on Steam?
Endless waves survival has 202 Steam reviews, of which 78% are positive.
Is Endless waves survival worth playing?
Steam players rate Endless waves survival 78% positive across 202 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Endless waves survival can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Jeferson Belmiro's other releases and Jeferson Belmiro's wider catalog are one click away, letting developers benchmark where Endless waves survival sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Endless waves survival page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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