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Escape From Mandrillia: Local Asymmetric VR+PC

Sep 15, 2025 Action $12.99
Developer German Bandera Publisher German Bandera
E
Escape From Mandrillia: Local Asymmetric VR+PC header

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Local asymmetric VR+PC action indie game built around one VR player and PC play in the same setup. Released in 2025 by developer/publisher german-bandera, it lists 181 Steam reviews, mixed with 0% positive, and launched at $12.99.

Overview

Escape From Mandrillia: Local Asymmetric VR+PC is a 2025 Action game developed by German Bandera and published by German Bandera. On Steam it has gathered 181 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on windows, and launched at $13. The pairing of developer German Bandera with publisher German Bandera is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 13,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Escape From Mandrillia: Local Asymmetric VR+PC can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

181

Positive

96%

Steam appid

1936360

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

5K to 13K

units (median: 9K)

≈ $40K to $94K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 13K
+ How is this calculated?
181 reviews × NB(50) = 9,050 median units
Factor Adjustment
base +50
year_2025 -10
price_$13 0
positive_96% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Escape From Mandrillia: Local Asymmetric VR+PC at roughly 5,000 to 13,000 copies, with a median around 9,000, derived from its 181 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $67K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

No tracked store price observations are available for this game in the last 90 days.

Where to buy

Affiliate disclosure

No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has Escape From Mandrillia: Local Asymmetric VR+PC sold?
indielist estimates Escape From Mandrillia: Local Asymmetric VR+PC has sold between 5,430 and 12,670 units (median 9,050), derived from its 181 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Escape From Mandrillia: Local Asymmetric VR+PC?
Escape From Mandrillia: Local Asymmetric VR+PC was developed by German Bandera and published by German Bandera.
Who published Escape From Mandrillia: Local Asymmetric VR+PC?
Escape From Mandrillia: Local Asymmetric VR+PC was published by German Bandera, developed by German Bandera. See German Bandera's full catalogue and submission status on indielist.
When was Escape From Mandrillia: Local Asymmetric VR+PC released?
Escape From Mandrillia: Local Asymmetric VR+PC was released in 2025.
How many reviews does Escape From Mandrillia: Local Asymmetric VR+PC have on Steam?
Escape From Mandrillia: Local Asymmetric VR+PC has 181 Steam reviews, of which 96% are positive.
Is Escape From Mandrillia: Local Asymmetric VR+PC worth playing?
Steam players rate Escape From Mandrillia: Local Asymmetric VR+PC 96% positive across 181 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Escape From Mandrillia: Local Asymmetric VR+PC can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, German Bandera's other releases and German Bandera's wider catalog are one click away, letting developers benchmark where Escape From Mandrillia: Local Asymmetric VR+PC sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Escape From Mandrillia: Local Asymmetric VR+PC page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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