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Everybody Wham Wham

Jan 29, 2021 Adventure $7.99
Developer Bonte Avond Publisher Bonte Avond
E
Everybody Wham Wham header

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Adventure indie game Everybody Wham Wham comes from bonte-avond, which also publishes it. Released in 2021, it has 205 Steam reviews with 95% positive ratings, and its $7.99 launch price supports a budget hidden-gem angle.

Overview

Everybody Wham Wham is a 2021 Adventure game developed by Bonte Avond and published by Bonte Avond. On Steam it has gathered 140 player reviews, 95% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $8. The pairing of developer Bonte Avond with publisher Bonte Avond is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 7,000 to 16,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Everybody Wham Wham can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

140

Positive

95%

Steam appid

1510630

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

7K to 16K

units (median: 11K)

≈ $31K to $72K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

7K median 16K
+ How is this calculated?
140 reviews × NB(80) = 11,200 median units
Factor Adjustment
base +50
year_2021 +15
price_$8 -5
positive_95% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Everybody Wham Wham at roughly 7,000 to 16,000 copies, with a median around 11,000, derived from its 140 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $51K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $7.99

Across 13 observed UTC days from 2026-07-17 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $7.99 to $7.99. The tracked-window low was $7.99 on 2026-07-17.

$6 $8 $9 07-1707-1907-2207-3008-2009-03 2026-07-17: $7.99 2026-07-18: $7.99 2026-07-19: $7.99 2026-07-20: $7.99 2026-07-21: $7.99 2026-07-22: $7.99 2026-07-23: $7.99 2026-07-30: $7.99 2026-08-06: $7.99 2026-08-13: $7.99 2026-08-20: $7.99 2026-08-27: $7.99 2026-09-03: $7.99 2026-07-17: $7.99 (tracked-window low) 2026-07-18: $7.99 (tracked-window low) 2026-07-19: $7.99 (tracked-window low) 2026-07-20: $7.99 (tracked-window low) 2026-07-21: $7.99 (tracked-window low) 2026-07-22: $7.99 (tracked-window low) 2026-07-23: $7.99 (tracked-window low) 2026-07-30: $7.99 (tracked-window low) 2026-08-06: $7.99 (tracked-window low) 2026-08-13: $7.99 (tracked-window low) 2026-08-20: $7.99 (tracked-window low) 2026-08-27: $7.99 (tracked-window low) 2026-09-03: $7.99 (tracked-window low) Tracked-window low: $7.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $7.99 Buy
  • Humble Store
    $7.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-09-03 05:27 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has Everybody Wham Wham sold?
indielist estimates Everybody Wham Wham has sold between 6,720 and 15,680 units (median 11,200), derived from its 140 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Everybody Wham Wham?
Everybody Wham Wham was developed by Bonte Avond and published by Bonte Avond.
Who published Everybody Wham Wham?
Everybody Wham Wham was published by Bonte Avond, developed by Bonte Avond. See Bonte Avond's full catalogue and submission status on indielist.
When was Everybody Wham Wham released?
Everybody Wham Wham was released in 2021.
How many reviews does Everybody Wham Wham have on Steam?
Everybody Wham Wham has 140 Steam reviews, of which 95% are positive.
Is Everybody Wham Wham worth playing?
Steam players rate Everybody Wham Wham 95% positive across 140 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Everybody Wham Wham can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Bonte Avond's other releases and Bonte Avond's wider catalog are one click away, letting developers benchmark where Everybody Wham Wham sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Everybody Wham Wham page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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