Exanima
Profile updated
Exanima is an action RPG with a unique physics-based combat system. Released in 2015 by developer and publisher Bare Mettle Entertainment, it has garnered 12,285 Steam reviews with 80% positive feedback.
Overview
Exanima is a 2015 Action game developed by Bare Mettle Entertainment and published by Bare Mettle Entertainment. On Steam it has gathered 13,562 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Bare Mettle Entertainment with publisher Bare Mettle Entertainment is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 651,000 to 1.5 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Exanima can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
13,562
Positive
80%
Steam appid
362490
Engine
n/a
Sales estimate
vv1.0651K to 1.5M
units (median: 1.1M)
≈ $5.6M to $13.0M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Exanima at roughly 651,000 to 1.5 million copies, with a median around 1.1 million, derived from its 13,562 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $9.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $8.35Over the last 90 days the price ranged from $8.35 to $14.99, averaging $13.90 across 2 discount windows, with a historical low of $8.35 on 2026-05-06.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
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Platforms
windows
Tags
PhysicsRPGDark FantasyDungeon CrawlerMedievalDifficultAdventureIsometricActionEarly AccessSingleplayerAtmosphericIndieSimulationSouls-likeCharacter CustomizationRogue-likeHorrorNudityAction Roguelike
Frequently asked questions
- How many copies has Exanima sold?
- indielist estimates Exanima has sold between 650,976 and 1,518,944 units (median 1,084,960), derived from its 13,562 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Exanima?
- Exanima was developed by Bare Mettle Entertainment and published by Bare Mettle Entertainment.
- When was Exanima released?
- Exanima was released in 2015.
- How many reviews does Exanima have on Steam?
- Exanima has 13,562 Steam reviews, of which 80% are positive.
Frequently asked questions
- How many copies has Exanima sold?
- indielist estimates Exanima has sold between 650,976 and 1,518,944 units (median 1,084,960), derived from its 13,562 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Exanima?
- Exanima was developed by Bare Mettle Entertainment and published by Bare Mettle Entertainment.
- When was Exanima released?
- Exanima was released in 2015.
- How many reviews does Exanima have on Steam?
- Exanima has 13,562 Steam reviews, of which 80% are positive.
Ecosystem
indielist positions Exanima within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Bare Mettle Entertainment's other releases and Bare Mettle Entertainment's wider catalog are one click away, letting developers benchmark where Exanima sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Exanima page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.