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F.I.S.H.

Mar 25, 2021 Indie $7.99
Developer Tim Kashani Publisher Fireapples
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F.I.S.H. header

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Indie game F.I.S.H. has no listed tags, so its niche is not defined beyond the primary indie genre. It launched in 2021 from developer tim-kashani and publisher fireapples, with 188 Steam reviews shown as 0% positive/mixed and an initial $7.99 budget price.

Overview

F.I.S.H. is a 2021 Indie game developed by Tim Kashani and published by Fireapples. On Steam it has gathered 189 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $8. The pairing of developer Tim Kashani with publisher Fireapples is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 8,000 to 19,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, F.I.S.H. can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

189

Positive

93%

Steam appid

1572270

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

8K to 19K

units (median: 13K)

≈ $36K to $85K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

8K median 19K
+ How is this calculated?
189 reviews × NB(70) = 13,230 median units
Factor Adjustment
base +50
year_2021 +15
price_$8 -5
positive_93% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for F.I.S.H. at roughly 8,000 to 19,000 copies, with a median around 13,000, derived from its 189 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $60K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $7.99

Across 6 observed UTC days from 2026-07-28 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $7.99 to $7.99. The tracked-window low was $7.99 on 2026-07-28.

$6 $8 $9 07-2808-0408-1108-1808-2509-01 2026-07-28: $7.99 2026-08-04: $7.99 2026-08-11: $7.99 2026-08-18: $7.99 2026-08-25: $7.99 2026-09-01: $7.99 2026-07-28: $7.99 (tracked-window low) 2026-08-04: $7.99 (tracked-window low) 2026-08-11: $7.99 (tracked-window low) 2026-08-18: $7.99 (tracked-window low) 2026-08-25: $7.99 (tracked-window low) 2026-09-01: $7.99 (tracked-window low) Tracked-window low: $7.99 on 2026-07-28

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $7.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 05:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

Indie

Frequently asked questions

How many copies has F.I.S.H. sold?
indielist estimates F.I.S.H. has sold between 7,938 and 18,522 units (median 13,230), derived from its 189 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed F.I.S.H.?
F.I.S.H. was developed by Tim Kashani and published by Fireapples.
Who published F.I.S.H.?
F.I.S.H. was published by Fireapples, developed by Tim Kashani. See Fireapples's full catalogue and submission status on indielist.
When was F.I.S.H. released?
F.I.S.H. was released in 2021.
How many reviews does F.I.S.H. have on Steam?
F.I.S.H. has 189 Steam reviews, of which 93% are positive.
Is F.I.S.H. worth playing?
Steam players rate F.I.S.H. 93% positive across 189 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like F.I.S.H. can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Tim Kashani's other releases and Fireapples's wider catalog are one click away, letting developers benchmark where F.I.S.H. sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same F.I.S.H. page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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