Fallen ~Makina and the City of Ruins~
Profile updated
Adventure-focused indie game Fallen ~Makina and the City of Ruins~ launched in 2018 and is self-published by an unknown developer. Steam shows 1,938 reviews with a mixed rating listed at 0% positive, and the initial price is $14.99.
Overview
Fallen ~Makina and the City of Ruins~ is a 2018 Adventure game developed by Another Story and published by Kagura Games. On Steam it has gathered 1,940 player reviews, 85% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $15. The pairing of developer Another Story with publisher Kagura Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 87,000 to 204,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Fallen ~Makina and the City of Ruins~ can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
1,940
Positive
85%
Steam appid
791330
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.087K to 204K
units (median: 146K)
≈ $747K to $1.7M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$15 | 0 |
| positive_85% | 0 |
| genre_Adventure | +10 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Fallen ~Makina and the City of Ruins~ at roughly 87,000 to 204,000 copies, with a median around 146,000, derived from its 1,940 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
9 observed days · window low $3.75Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $3.75 to $5.09. The tracked-window low was $3.75 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-24 05:23 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Fallen ~Makina and the City of Ruins~ sold?
- indielist estimates Fallen ~Makina and the City of Ruins~ has sold between 87,300 and 203,700 units (median 145,500), derived from its 1,940 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Fallen ~Makina and the City of Ruins~?
- Fallen ~Makina and the City of Ruins~ was developed by Another Story and published by Kagura Games.
- Who published Fallen ~Makina and the City of Ruins~?
- Fallen ~Makina and the City of Ruins~ was published by Kagura Games, developed by Another Story. See Kagura Games's full catalogue and submission status on indielist.
- When was Fallen ~Makina and the City of Ruins~ released?
- Fallen ~Makina and the City of Ruins~ was released in 2018.
- How many reviews does Fallen ~Makina and the City of Ruins~ have on Steam?
- Fallen ~Makina and the City of Ruins~ has 1,940 Steam reviews, of which 85% are positive.
- Is Fallen ~Makina and the City of Ruins~ worth playing?
- Steam players rate Fallen ~Makina and the City of Ruins~ 85% positive across 1,940 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Fallen ~Makina and the City of Ruins~ can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Another Story's other releases and Kagura Games's wider catalog are one click away, letting developers benchmark where Fallen ~Makina and the City of Ruins~ sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Fallen ~Makina and the City of Ruins~ page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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