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Finding Teddy

Dec 3, 2013 Adventure $6.99
Developer Storybird Publisher LookAtMyGame
F
Finding Teddy header

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Adventure indie game Finding Teddy offers a budget option at $6.99, developed by storybird and published by lookatmygame. Released in 2013, it has 1,000 Steam reviews with 82% positive, suggesting a modest but well-liked profile.

Overview

Finding Teddy is a 2013 Adventure game developed by Storybird and published by LookAtMyGame. On Steam it has gathered 356 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and launched at $7. The pairing of developer Storybird with publisher LookAtMyGame is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 18,000 to 42,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Finding Teddy can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

356

Positive

82%

Steam appid

259600

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

18K to 42K

units (median: 30K)

≈ $72K to $169K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

18K median 42K
+ How is this calculated?
356 reviews × NB(85) = 30,260 median units
Factor Adjustment
base +50
year_2013 +30
price_$7 -5
positive_82% 0
genre_Adventure +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Finding Teddy at roughly 18,000 to 42,000 copies, with a median around 30,000, derived from its 356 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $121K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $0.69

Across 13 observed UTC days from 2026-07-17 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $0.69 to $6.99. The tracked-window low was $0.69 on 2026-07-17.

$0 $4 $8 07-1707-1907-2208-0208-2309-06 2026-07-17: $0.69 2026-07-18: $0.69 2026-07-19: $0.69 2026-07-20: $0.70 2026-07-21: $0.70 2026-07-22: $0.70 2026-07-26: $0.70 2026-08-02: $6.99 2026-08-09: $6.99 2026-08-16: $6.99 2026-08-23: $0.69 2026-08-30: $0.69 2026-09-06: $0.90 2026-07-17: $0.69 (tracked-window low) 2026-07-18: $0.69 (tracked-window low) 2026-07-19: $0.69 (tracked-window low) 2026-07-20: $0.70 2026-07-21: $0.70 2026-07-22: $0.70 2026-07-26: $0.70 2026-08-02: $6.99 2026-08-09: $6.99 2026-08-16: $6.99 2026-08-23: $0.69 (tracked-window low) 2026-08-30: $0.69 (tracked-window low) 2026-09-06: $0.90 Tracked-window low: $0.69 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -87%
    $0.90 Buy
  • Humble Store
    $6.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-09-06 07:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

AdventureIndie

Frequently asked questions

How many copies has Finding Teddy sold?
indielist estimates Finding Teddy has sold between 18,156 and 42,364 units (median 30,260), derived from its 356 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Finding Teddy?
Finding Teddy was developed by Storybird and published by LookAtMyGame.
Who published Finding Teddy?
Finding Teddy was published by LookAtMyGame, developed by Storybird. See LookAtMyGame's full catalogue and submission status on indielist.
When was Finding Teddy released?
Finding Teddy was released in 2013.
How many reviews does Finding Teddy have on Steam?
Finding Teddy has 356 Steam reviews, of which 82% are positive.
Is Finding Teddy worth playing?
Steam players rate Finding Teddy 82% positive across 356 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Finding Teddy can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Storybird's other releases and LookAtMyGame's wider catalog are one click away, letting developers benchmark where Finding Teddy sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Finding Teddy page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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