Profile updated
Indie game buyers looking for a small-budget release may want to note For Stella’s modest but positive Steam signal. The 2026 release has 121 Steam reviews at 81% positive, sits at a $9.99 initial price, and appears self-published by developer pabl.
Overview
For Stella is a 2026 Indie game developed by 内购人生PABL and published by 内购人生PABL. On Steam it has gathered 136 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $10. The pairing of developer 内购人生PABL with publisher 内购人生PABL is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 7,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, For Stella can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
136
Positive
80%
Steam appid
1142040
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.03K to 7K
units (median: 5K)
≈ $16K to $38K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$10 | -5 |
| positive_80% | 0 |
| final NB | 35 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for For Stella at roughly 3,000 to 7,000 copies, with a median around 5,000, derived from its 136 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $27K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Genres
Indie
Frequently asked questions
- How many copies has For Stella sold?
- indielist estimates For Stella has sold between 2,856 and 6,664 units (median 4,760), derived from its 136 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed For Stella?
- For Stella was developed by 内购人生PABL and published by 内购人生PABL.
- Who published For Stella?
- For Stella was published by 内购人生PABL, developed by 内购人生PABL. See 内购人生PABL's full catalogue and submission status on indielist.
- When was For Stella released?
- For Stella was released in 2026.
- How many reviews does For Stella have on Steam?
- For Stella has 136 Steam reviews, of which 80% are positive.
- Is For Stella worth playing?
- Steam players rate For Stella 80% positive across 136 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like For Stella can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, 内购人生PABL's other releases and 内购人生PABL's wider catalog are one click away, letting developers benchmark where For Stella sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same For Stella page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like For Stella →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.