Fort Triumph
Profile updated
The indie game Fort Triumph launched in 2020, developed and self-published by cookiebyte-entertainment. Its initial price was $19.99, and its Steam listing has 714 reviews, with sentiment listed as mixed despite a reported 0% positive rate.
Overview
Fort Triumph is a 2020 Indie game developed by CookieByte Entertainment and published by CookieByte Entertainment. On Steam it has gathered 716 player reviews, 79% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $20. The pairing of developer CookieByte Entertainment with publisher CookieByte Entertainment is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 28,000 to 65,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Fort Triumph can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
716
Positive
79%
Steam appid
612570
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.028K to 65K
units (median: 47K)
≈ $319K to $744K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2020 | +15 |
| price_$20 | 0 |
| positive_79% | 0 |
| final NB | 65 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Fort Triumph at roughly 28,000 to 65,000 copies, with a median around 47,000, derived from its 716 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $531K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
5 observed days · window low $4.99Across 5 observed UTC days from 2026-09-25 to 2026-10-23, the daily lowest tracked USD price across stores ranged from $4.99 to $19.99. The tracked-window low was $4.99 on 2026-10-02.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$19.99 Buy
- GOG.com$19.99 Buy
- Fanatical -10%$21.18 Buy
- Green Man Gaming
- Humble Store
Latest tracked store observations (2026-10-23 07:56 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
IndieStrategy
Frequently asked questions
- How many copies has Fort Triumph sold?
- indielist estimates Fort Triumph has sold between 27,924 and 65,156 units (median 46,540), derived from its 716 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Fort Triumph?
- Fort Triumph was developed by CookieByte Entertainment and published by CookieByte Entertainment.
- Who published Fort Triumph?
- Fort Triumph was published by CookieByte Entertainment, developed by CookieByte Entertainment. See CookieByte Entertainment's full catalogue and submission status on indielist.
- When was Fort Triumph released?
- Fort Triumph was released in 2020.
- How many reviews does Fort Triumph have on Steam?
- Fort Triumph has 716 Steam reviews, of which 79% are positive.
- Is Fort Triumph worth playing?
- Steam players rate Fort Triumph 79% positive across 716 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Fort Triumph can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, CookieByte Entertainment's other releases and CookieByte Entertainment's wider catalog are one click away, letting developers benchmark where Fort Triumph sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Fort Triumph page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Fort Triumph →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.