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Gamestonk Simulator: Gone Rogue

May 21, 2026 Indie $13.49
Developer simsum Publisher simsum
G
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An indie game from simsum, Gamestonk Simulator: Gone Rogue launched in 2026 with a $13.49 initial price. With 130 Steam reviews and 85% positive sentiment, it fits an underrated indie pick for players tracking modest-review releases.

Overview

Gamestonk Simulator: Gone Rogue is a 2026 Indie game developed by simsum and published by simsum. On Steam it has gathered 106 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $13. The pairing of developer simsum with publisher simsum is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 6,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Gamestonk Simulator: Gone Rogue can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

106

Positive

84%

Steam appid

3349970

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 6K

units (median: 4K)

≈ $20K to $46K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 6K
+ How is this calculated?
106 reviews × NB(40) = 4,240 median units
Factor Adjustment
base +50
year_2026 -10
price_$13 0
positive_84% 0
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Gamestonk Simulator: Gone Rogue at roughly 3,000 to 6,000 copies, with a median around 4,000, derived from its 106 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $33K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

No tracked store price observations are available for this game in the last 90 days.

Where to buy

Affiliate disclosure

No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulation

Frequently asked questions

How many copies has Gamestonk Simulator: Gone Rogue sold?
indielist estimates Gamestonk Simulator: Gone Rogue has sold between 2,544 and 5,936 units (median 4,240), derived from its 106 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Gamestonk Simulator: Gone Rogue?
Gamestonk Simulator: Gone Rogue was developed by simsum and published by simsum.
Who published Gamestonk Simulator: Gone Rogue?
Gamestonk Simulator: Gone Rogue was published by simsum, developed by simsum. See simsum's full catalogue and submission status on indielist.
When was Gamestonk Simulator: Gone Rogue released?
Gamestonk Simulator: Gone Rogue was released in 2026.
How many reviews does Gamestonk Simulator: Gone Rogue have on Steam?
Gamestonk Simulator: Gone Rogue has 106 Steam reviews, of which 84% are positive.
Is Gamestonk Simulator: Gone Rogue worth playing?
Steam players rate Gamestonk Simulator: Gone Rogue 84% positive across 106 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Gamestonk Simulator: Gone Rogue can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, simsum's other releases and simsum's wider catalog are one click away, letting developers benchmark where Gamestonk Simulator: Gone Rogue sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Gamestonk Simulator: Gone Rogue page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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