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Gigantes Ex Machina

Aug 5, 2025 Action $14.99
Developer AcrylByte Publisher AcrylByte
G
Gigantes Ex Machina header

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Action indie game Gigantes Ex Machina launched in 2025 from acrylbyte, with the same slug listed for developer and publisher. Its Steam page shows 249 reviews with a mixed rating signal and an initial price of $14.99.

Overview

Gigantes Ex Machina is a 2025 Action game developed by AcrylByte and published by AcrylByte. On Steam it has gathered 295 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer AcrylByte with publisher AcrylByte is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 21,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Gigantes Ex Machina can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

295

Positive

86%

Steam appid

3201070

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 21K

units (median: 15K)

≈ $76K to $177K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 21K
+ How is this calculated?
295 reviews × NB(50) = 14,750 median units
Factor Adjustment
base +50
year_2025 -10
price_$15 0
positive_86% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Gigantes Ex Machina at roughly 9,000 to 21,000 copies, with a median around 15,000, derived from its 295 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $126K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $10.49

Across 15 observed UTC days from 2026-07-15 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $10.49 to $14.99. The tracked-window low was $10.49 on 2026-08-01.

$8 $12 $16 07-1507-1807-2107-2508-1509-05 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-25: $14.99 2026-08-01: $10.49 2026-08-08: $14.99 2026-08-15: $14.99 2026-08-22: $14.99 2026-08-29: $14.99 2026-09-05: $14.99 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-25: $14.99 2026-08-01: $10.49 (tracked-window low) 2026-08-08: $14.99 2026-08-15: $14.99 2026-08-22: $14.99 2026-08-29: $14.99 2026-09-05: $14.99 Tracked-window low: $10.49 on 2026-08-01

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-05 07:20 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieSimulationEarly Access

Frequently asked questions

How many copies has Gigantes Ex Machina sold?
indielist estimates Gigantes Ex Machina has sold between 8,850 and 20,650 units (median 14,750), derived from its 295 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Gigantes Ex Machina?
Gigantes Ex Machina was developed by AcrylByte and published by AcrylByte.
Who published Gigantes Ex Machina?
Gigantes Ex Machina was published by AcrylByte, developed by AcrylByte. See AcrylByte's full catalogue and submission status on indielist.
When was Gigantes Ex Machina released?
Gigantes Ex Machina was released in 2025.
How many reviews does Gigantes Ex Machina have on Steam?
Gigantes Ex Machina has 295 Steam reviews, of which 86% are positive.
Is Gigantes Ex Machina worth playing?
Steam players rate Gigantes Ex Machina 86% positive across 295 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Gigantes Ex Machina can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, AcrylByte's other releases and AcrylByte's wider catalog are one click away, letting developers benchmark where Gigantes Ex Machina sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Gigantes Ex Machina page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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