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GIGASWORD

Nov 13, 2025 Action $14.99
Developer Studio Hybrid Publisher Akupara Games
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Action indie game GIGASWORD launched in 2025 from developer studio-hybrid, published by akupara-games. It has 105 Steam reviews with 78% positive, a mostly positive rating, and an initial price of $14.99.

Overview

GIGASWORD is a 2025 Action game developed by Studio Hybrid and published by Akupara Games. On Steam it has gathered 107 player reviews, 78% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Studio Hybrid with publisher Akupara Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 6,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, GIGASWORD can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

107

Positive

78%

Steam appid

1885930

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 6K

units (median: 4K)

≈ $22K to $51K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 6K
+ How is this calculated?
107 reviews × NB(40) = 4,280 median units
Factor Adjustment
base +50
year_2025 -10
price_$15 0
positive_78% 0
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for GIGASWORD at roughly 3,000 to 6,000 copies, with a median around 4,000, derived from its 107 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $37K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

7 observed days · window low $10.49

Across 7 observed UTC days from 2026-07-27 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $10.49 to $14.99. The tracked-window low was $10.49 on 2026-09-07.

$8 $12 $16 07-2708-0308-1008-2408-3109-07 2026-07-27: $11.99 2026-08-03: $11.50 2026-08-10: $11.52 2026-08-17: $11.99 2026-08-24: $14.99 2026-08-31: $11.99 2026-09-07: $10.49 2026-07-27: $11.99 2026-08-03: $11.50 2026-08-10: $11.52 2026-08-17: $11.99 2026-08-24: $14.99 2026-08-31: $11.99 2026-09-07: $10.49 (tracked-window low) Tracked-window low: $10.49 on 2026-09-07

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -30%
    $10.49 Buy
  • Humble Store -30%
    $10.49 Buy
  • GOG.com -30%
    $10.49 Buy
  • Fanatical -34%
    $11.37 Buy
  • Green Man Gaming

Latest tracked store observations (2026-09-07 05:39 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has GIGASWORD sold?
indielist estimates GIGASWORD has sold between 2,568 and 5,992 units (median 4,280), derived from its 107 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed GIGASWORD?
GIGASWORD was developed by Studio Hybrid and published by Akupara Games.
Who published GIGASWORD?
GIGASWORD was published by Akupara Games, developed by Studio Hybrid. See Akupara Games's full catalogue and submission status on indielist.
When was GIGASWORD released?
GIGASWORD was released in 2025.
How many reviews does GIGASWORD have on Steam?
GIGASWORD has 107 Steam reviews, of which 78% are positive.
Is GIGASWORD worth playing?
Steam players rate GIGASWORD 78% positive across 107 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like GIGASWORD can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Studio Hybrid's other releases and Akupara Games's wider catalog are one click away, letting developers benchmark where GIGASWORD sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same GIGASWORD page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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