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goblinAmerica

Jun 17, 2026 Action $14.99
Developer Gil Lawson Publisher Gil Lawson
G
goblinAmerica header

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Action-focused indie game goblinAmerica launched in 2026 from developer and publisher gil-lawson. Its Steam profile shows 161 user reviews with 95% positive sentiment, an overwhelmingly positive rating that supports a hidden-gem angle at a $14.99 initial price.

Overview

goblinAmerica is a 2026 Action game developed by Gil Lawson and published by Gil Lawson. On Steam it has gathered 178 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Gil Lawson with publisher Gil Lawson is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 12,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, goblinAmerica can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

178

Positive

96%

Steam appid

1944040

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

5K to 12K

units (median: 9K)

≈ $46K to $107K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 12K
+ How is this calculated?
178 reviews × NB(50) = 8,900 median units
Factor Adjustment
base +50
year_2026 -10
price_$15 0
positive_96% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for goblinAmerica at roughly 5,000 to 12,000 copies, with a median around 9,000, derived from its 178 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $76K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

10 observed days · window low $14.99

Across 10 observed UTC days from 2026-07-19 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-19.

$12 $14 $16 07-1907-2107-2908-0508-1909-02 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-29: $14.99 2026-08-05: $14.99 2026-08-12: $14.99 2026-08-19: $14.99 2026-08-26: $14.99 2026-09-02: $14.99 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) 2026-07-29: $14.99 (tracked-window low) 2026-08-05: $14.99 (tracked-window low) 2026-08-12: $14.99 (tracked-window low) 2026-08-19: $14.99 (tracked-window low) 2026-08-26: $14.99 (tracked-window low) 2026-09-02: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-19

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 06:03 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieEarly Access

Frequently asked questions

How many copies has goblinAmerica sold?
indielist estimates goblinAmerica has sold between 5,340 and 12,460 units (median 8,900), derived from its 178 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed goblinAmerica?
goblinAmerica was developed by Gil Lawson and published by Gil Lawson.
Who published goblinAmerica?
goblinAmerica was published by Gil Lawson, developed by Gil Lawson. See Gil Lawson's full catalogue and submission status on indielist.
When was goblinAmerica released?
goblinAmerica was released in 2026.
How many reviews does goblinAmerica have on Steam?
goblinAmerica has 178 Steam reviews, of which 96% are positive.
Is goblinAmerica worth playing?
Steam players rate goblinAmerica 96% positive across 178 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like goblinAmerica can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Gil Lawson's other releases and Gil Lawson's wider catalog are one click away, letting developers benchmark where goblinAmerica sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same goblinAmerica page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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