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Grim Realms

Mar 16, 2024 Indie $14.99
Developer Edym Pixels Publisher Edym Pixels
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Indie game players tracking smaller 2024 releases may note Grim Realms for its modest but positive Steam signal: 427 reviews at 80% positive, rated Mostly Positive. It is developed and published by edym-pixels, effectively self-published, with an initial price of $14.99.

Overview

Grim Realms is a 2024 Indie game developed by Edym Pixels and published by Edym Pixels. On Steam it has gathered 409 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Edym Pixels with publisher Edym Pixels is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 12,000 to 29,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Grim Realms can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

409

Positive

80%

Steam appid

1522280

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

12K to 29K

units (median: 20K)

≈ $105K to $245K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

12K median 29K
+ How is this calculated?
409 reviews × NB(50) = 20,450 median units
Factor Adjustment
base +50
year_2024 0
price_$15 0
positive_80% 0
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Grim Realms at roughly 12,000 to 29,000 copies, with a median around 20,000, derived from its 409 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $175K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $3.74

Across 14 observed UTC days from 2026-07-15 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $3.74 to $14.99. The tracked-window low was $3.74 on 2026-07-15.

$2 $9 $16 07-1507-1807-2007-2908-1209-02 2026-07-15: $3.74 2026-07-16: $3.74 2026-07-17: $3.74 2026-07-18: $3.74 2026-07-19: $3.74 2026-07-20: $3.74 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-29: $14.99 2026-08-05: $14.99 2026-08-12: $14.99 2026-08-19: $14.99 2026-08-26: $7.49 2026-09-02: $14.99 2026-07-15: $3.74 (tracked-window low) 2026-07-16: $3.74 (tracked-window low) 2026-07-17: $3.74 (tracked-window low) 2026-07-18: $3.74 (tracked-window low) 2026-07-19: $3.74 (tracked-window low) 2026-07-20: $3.74 (tracked-window low) 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-29: $14.99 2026-08-05: $14.99 2026-08-12: $14.99 2026-08-19: $14.99 2026-08-26: $7.49 2026-09-02: $14.99 Tracked-window low: $3.74 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 05:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulationStrategy

Frequently asked questions

How many copies has Grim Realms sold?
indielist estimates Grim Realms has sold between 12,270 and 28,630 units (median 20,450), derived from its 409 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Grim Realms?
Grim Realms was developed by Edym Pixels and published by Edym Pixels.
Who published Grim Realms?
Grim Realms was published by Edym Pixels, developed by Edym Pixels. See Edym Pixels's full catalogue and submission status on indielist.
When was Grim Realms released?
Grim Realms was released in 2024.
How many reviews does Grim Realms have on Steam?
Grim Realms has 409 Steam reviews, of which 80% are positive.
Is Grim Realms worth playing?
Steam players rate Grim Realms 80% positive across 409 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Grim Realms can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Edym Pixels's other releases and Edym Pixels's wider catalog are one click away, letting developers benchmark where Grim Realms sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Grim Realms page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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