Profile updated
Adventure indie game GunSoul Girl 2 launched in 2023, developed by moegame and published by hyperstar-group. Its $9.99 initial price places it in the budget range, while 940 Steam reviews provide a concrete measure of player feedback volume, not sales.
Overview
GunSoul Girl 2 is a 2023 Adventure game developed by MoeGame and published by HyperStar Group. On Steam it has gathered 968 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $10. The pairing of developer MoeGame with publisher HyperStar Group is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 32,000 to 75,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, GunSoul Girl 2 can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
968
Positive
74%
Steam appid
1948700
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.032K to 75K
units (median: 53K)
≈ $182K to $425K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2023 | 0 |
| price_$10 | -5 |
| positive_74% | 0 |
| genre_Adventure | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for GunSoul Girl 2 at roughly 32,000 to 75,000 copies, with a median around 53,000, derived from its 968 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $304K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has GunSoul Girl 2 sold?
- indielist estimates GunSoul Girl 2 has sold between 31,944 and 74,536 units (median 53,240), derived from its 968 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed GunSoul Girl 2?
- GunSoul Girl 2 was developed by MoeGame and published by HyperStar Group.
- Who published GunSoul Girl 2?
- GunSoul Girl 2 was published by HyperStar Group, developed by MoeGame. See HyperStar Group's full catalogue and submission status on indielist.
- When was GunSoul Girl 2 released?
- GunSoul Girl 2 was released in 2023.
- How many reviews does GunSoul Girl 2 have on Steam?
- GunSoul Girl 2 has 968 Steam reviews, of which 74% are positive.
- Is GunSoul Girl 2 worth playing?
- Steam players rate GunSoul Girl 2 74% positive across 968 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like GunSoul Girl 2 can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, MoeGame's other releases and HyperStar Group's wider catalog are one click away, letting developers benchmark where GunSoul Girl 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same GunSoul Girl 2 page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
- S
Subnautica
Adventure
Same primary genre: Adventure
- R
Raft
Adventure
Same primary genre: Adventure
- S
Satisfactory
Adventure
Same primary genre: Adventure
- H
Human Fall Flat
Adventure
Same primary genre: Adventure
- S
Stray
Adventure
Same primary genre: Adventure
- D
DAVE THE DIVER
Adventure
Same primary genre: Adventure
See more games like GunSoul Girl 2 →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.