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Hack, Slash, Loot

Apr 5, 2012 Casual $5.99
Developer David Williamson Publisher David Williamson
H
Hack, Slash, Loot header

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Casual indie game Hack, Slash, Loot launched in 2012 from developer and publisher david-williamson. It has 754 Steam reviews with a mixed 52% positive rating and an initial budget price of $5.99.

Overview

Hack, Slash, Loot is a 2012 Casual game developed by David Williamson and published by David Williamson. On Steam it has gathered 309 player reviews, 52% of them positive, which counts as a mixed reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $6. The pairing of developer David Williamson with publisher David Williamson is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 22,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hack, Slash, Loot can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

309

Positive

52%

Steam appid

207430

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 22K

units (median: 15K)

≈ $32K to $74K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 22K
+ How is this calculated?
309 reviews × NB(50) = 15,450 median units
Factor Adjustment
base +50
year_2012 +30
price_$6 -5
positive_52% -10
genre_Casual -15
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hack, Slash, Loot at roughly 9,000 to 22,000 copies, with a median around 15,000, derived from its 309 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $53K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $2.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $2.99 to $5.99. The tracked-window low was $2.99 on 2026-07-15.

$2 $4 $7 07-1507-1807-2107-2408-1409-04 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $5.99 2026-07-22: $5.99 2026-07-24: $5.99 2026-07-31: $5.99 2026-08-07: $5.99 2026-08-14: $5.99 2026-08-21: $5.99 2026-08-28: $2.99 2026-09-04: $5.99 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $5.99 2026-07-22: $5.99 2026-07-24: $5.99 2026-07-31: $5.99 2026-08-07: $5.99 2026-08-14: $5.99 2026-08-21: $5.99 2026-08-28: $2.99 (tracked-window low) 2026-09-04: $5.99 Tracked-window low: $2.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $5.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-04 05:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndieRPG

Frequently asked questions

How many copies has Hack, Slash, Loot sold?
indielist estimates Hack, Slash, Loot has sold between 9,270 and 21,630 units (median 15,450), derived from its 309 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hack, Slash, Loot?
Hack, Slash, Loot was developed by David Williamson and published by David Williamson.
Who published Hack, Slash, Loot?
Hack, Slash, Loot was published by David Williamson, developed by David Williamson. See David Williamson's full catalogue and submission status on indielist.
When was Hack, Slash, Loot released?
Hack, Slash, Loot was released in 2012.
How many reviews does Hack, Slash, Loot have on Steam?
Hack, Slash, Loot has 309 Steam reviews, of which 52% are positive.
Is Hack, Slash, Loot worth playing?
Steam players rate Hack, Slash, Loot 52% positive across 309 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hack, Slash, Loot can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, David Williamson's other releases and David Williamson's wider catalog are one click away, letting developers benchmark where Hack, Slash, Loot sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hack, Slash, Loot page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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