How To Grow a Black Hole
Profile updated
Casual indie game How To Grow a Black Hole focuses on an accessible play format, with no listed Steam tags beyond its primary genre. It launched in 2026 from developer and publisher desolation-digital, with 513 Steam reviews marked 0% positive/mixed and a $3.99 budget price.
Overview
How To Grow a Black Hole is a 2026 Casual game developed by Desolation Digital and published by Desolation Digital. On Steam it has gathered 566 player reviews, 68% of them positive, which counts as a mixed-to-positive reception among indie titles in the Casual category. The game is available on windows, and launched at $4. The pairing of developer Desolation Digital with publisher Desolation Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 12,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, How To Grow a Black Hole can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
566
Positive
68%
Steam appid
4562150
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.05K to 12K
units (median: 8K)
≈ $12K to $27K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$4 | -20 |
| positive_68% | -10 |
| genre_Casual | -15 |
| final NB | 15 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for How To Grow a Black Hole at roughly 5,000 to 12,000 copies, with a median around 8,000, derived from its 566 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $19K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
6 observed days · window low $3.99Across 6 observed UTC days from 2026-07-28 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $3.99 to $3.99. The tracked-window low was $3.99 on 2026-07-28.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$3.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-01 06:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
CasualIndieSimulation
Frequently asked questions
- How many copies has How To Grow a Black Hole sold?
- indielist estimates How To Grow a Black Hole has sold between 5,094 and 11,886 units (median 8,490), derived from its 566 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed How To Grow a Black Hole?
- How To Grow a Black Hole was developed by Desolation Digital and published by Desolation Digital.
- Who published How To Grow a Black Hole?
- How To Grow a Black Hole was published by Desolation Digital, developed by Desolation Digital. See Desolation Digital's full catalogue and submission status on indielist.
- When was How To Grow a Black Hole released?
- How To Grow a Black Hole was released in 2026.
- How many reviews does How To Grow a Black Hole have on Steam?
- How To Grow a Black Hole has 566 Steam reviews, of which 68% are positive.
- Is How To Grow a Black Hole worth playing?
- Steam players rate How To Grow a Black Hole 68% positive across 566 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like How To Grow a Black Hole can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Desolation Digital's other releases and Desolation Digital's wider catalog are one click away, letting developers benchmark where How To Grow a Black Hole sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same How To Grow a Black Hole page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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