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How to Raise a Wolf Girl

Oct 11, 2019 Casual $19.99
Developer Sweet & Tea Publisher Sekai Project
H
How to Raise a Wolf Girl header

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Casual indie game How to Raise a Wolf Girl launched in 2019, developed by sweet-tea and published by sekai-project. It has 308 Steam reviews with 93% positive feedback, earning a Very Positive rating; its initial price was $19.99.

Overview

How to Raise a Wolf Girl is a 2019 Casual game developed by Sweet & Tea and published by Sekai Project. On Steam it has gathered 309 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $20. The pairing of developer Sweet & Tea with publisher Sekai Project is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 11,000 to 26,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, How to Raise a Wolf Girl can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

309

Positive

93%

Steam appid

1106940

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

11K to 26K

units (median: 19K)

≈ $127K to $296K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

11K median 26K
+ How is this calculated?
309 reviews × NB(60) = 18,540 median units
Factor Adjustment
base +50
year_2019 +15
price_$20 0
positive_93% +10
genre_Casual -15
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for How to Raise a Wolf Girl at roughly 11,000 to 26,000 copies, with a median around 19,000, derived from its 309 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $212K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

5 observed days · window low $9.99

Across 5 observed UTC days from 2026-09-20 to 2026-10-18, the daily lowest tracked USD price across stores ranged from $9.99 to $19.99. The tracked-window low was $9.99 on 2026-10-04.

$8 $15 $22 09-2009-2710-0410-1110-18 2026-09-20: $19.99 2026-09-27: $19.99 2026-10-04: $9.99 2026-10-11: $19.99 2026-10-18: $19.99 2026-09-20: $19.99 2026-09-27: $19.99 2026-10-04: $9.99 (tracked-window low) 2026-10-11: $19.99 2026-10-18: $19.99 Tracked-window low: $9.99 on 2026-10-04

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-18 07:02 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has How to Raise a Wolf Girl sold?
indielist estimates How to Raise a Wolf Girl has sold between 11,124 and 25,956 units (median 18,540), derived from its 309 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed How to Raise a Wolf Girl?
How to Raise a Wolf Girl was developed by Sweet & Tea and published by Sekai Project.
Who published How to Raise a Wolf Girl?
How to Raise a Wolf Girl was published by Sekai Project, developed by Sweet & Tea. See Sekai Project's full catalogue and submission status on indielist.
When was How to Raise a Wolf Girl released?
How to Raise a Wolf Girl was released in 2019.
How many reviews does How to Raise a Wolf Girl have on Steam?
How to Raise a Wolf Girl has 309 Steam reviews, of which 93% are positive.
Is How to Raise a Wolf Girl worth playing?
Steam players rate How to Raise a Wolf Girl 93% positive across 309 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like How to Raise a Wolf Girl can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Sweet & Tea's other releases and Sekai Project's wider catalog are one click away, letting developers benchmark where How to Raise a Wolf Girl sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same How to Raise a Wolf Girl page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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