I Need to Fix My Dream Car (But I Work at a Junkyard)
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An indie game developed and self-published by gamefactory, I Need to Fix My Dream Car (But I Work at a Junkyard) launched in 2026. It has 109 Steam reviews with 84% positive feedback, earning a Mostly Positive rating, and had an initial price of $12.99.
Overview
I Need to Fix My Dream Car (But I Work at a Junkyard) is a 2026 Indie game developed by GameFactory and published by GameFactory. On Steam it has gathered 135 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $13. The pairing of developer GameFactory with publisher GameFactory is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, I Need to Fix My Dream Car (But I Work at a Junkyard) can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
135
Positive
84%
Steam appid
3889540
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.03K to 8K
units (median: 5K)
≈ $24K to $56K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$13 | 0 |
| positive_84% | 0 |
| final NB | 40 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for I Need to Fix My Dream Car (But I Work at a Junkyard) at roughly 3,000 to 8,000 copies, with a median around 5,000, derived from its 135 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $40K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
IndieSimulation
Frequently asked questions
- How many copies has I Need to Fix My Dream Car (But I Work at a Junkyard) sold?
- indielist estimates I Need to Fix My Dream Car (But I Work at a Junkyard) has sold between 3,240 and 7,560 units (median 5,400), derived from its 135 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed I Need to Fix My Dream Car (But I Work at a Junkyard)?
- I Need to Fix My Dream Car (But I Work at a Junkyard) was developed by GameFactory and published by GameFactory.
- Who published I Need to Fix My Dream Car (But I Work at a Junkyard)?
- I Need to Fix My Dream Car (But I Work at a Junkyard) was published by GameFactory, developed by GameFactory. See GameFactory's full catalogue and submission status on indielist.
- When was I Need to Fix My Dream Car (But I Work at a Junkyard) released?
- I Need to Fix My Dream Car (But I Work at a Junkyard) was released in 2026.
- How many reviews does I Need to Fix My Dream Car (But I Work at a Junkyard) have on Steam?
- I Need to Fix My Dream Car (But I Work at a Junkyard) has 135 Steam reviews, of which 84% are positive.
- Is I Need to Fix My Dream Car (But I Work at a Junkyard) worth playing?
- Steam players rate I Need to Fix My Dream Car (But I Work at a Junkyard) 84% positive across 135 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like I Need to Fix My Dream Car (But I Work at a Junkyard) can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, GameFactory's other releases and GameFactory's wider catalog are one click away, letting developers benchmark where I Need to Fix My Dream Car (But I Work at a Junkyard) sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same I Need to Fix My Dream Car (But I Work at a Junkyard) page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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