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Simulation game Idle Deepcore, set for a 2026 release, offers players a unique indie experience. With 173 Steam reviews already logged, this title explores the simulation genre.
Overview
Idle Deepcore is a 2026 Indie game developed by Bluehood Games and published by Bluehood Games. On Steam it has gathered 212 player reviews, 83% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $6. The pairing of developer Bluehood Games with publisher Bluehood Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Idle Deepcore can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
212
Positive
83%
Steam appid
4527930
Engine
n/a
Sales estimate
vv1.04K to 10K
units (median: 7K)
≈ $15K to $36K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Idle Deepcore at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 212 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $25K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $3.08Over the last 90 days the price ranged from $3.08 to $5.99, averaging $5.62 across 2 discount windows, with a historical low of $3.08 on 2026-04-06.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$5.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Idle Deepcore sold?
- indielist estimates Idle Deepcore has sold between 4,452 and 10,388 units (median 7,420), derived from its 212 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Idle Deepcore?
- Idle Deepcore was developed by Bluehood Games and published by Bluehood Games.
- When was Idle Deepcore released?
- Idle Deepcore was released in 2026.
- How many reviews does Idle Deepcore have on Steam?
- Idle Deepcore has 212 Steam reviews, of which 83% are positive.
Frequently asked questions
- How many copies has Idle Deepcore sold?
- indielist estimates Idle Deepcore has sold between 4,452 and 10,388 units (median 7,420), derived from its 212 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Idle Deepcore?
- Idle Deepcore was developed by Bluehood Games and published by Bluehood Games.
- When was Idle Deepcore released?
- Idle Deepcore was released in 2026.
- How many reviews does Idle Deepcore have on Steam?
- Idle Deepcore has 212 Steam reviews, of which 83% are positive.
Ecosystem
indielist positions Idle Deepcore within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Bluehood Games's other releases and Bluehood Games's wider catalog are one click away, letting developers benchmark where Idle Deepcore sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Idle Deepcore page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.