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Casual gameplay defines Immortal Family, a 2024 game developed by entity-10833 and published by cubegame. It launched at $13.99 and has 1,225 Steam reviews; no tags are listed, and its engine is unknown.
Overview
Immortal Family is a 2024 Casual game developed by 一起来修仙工作室 and published by 方块游戏(CubeGame). On Steam it has gathered 1,225 player reviews to date. The game is available on windows, and launched at $14. The pairing of developer 一起来修仙工作室 with publisher 方块游戏(CubeGame) is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 26,000 to 60,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Immortal Family can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
1,225
Positive
Unknown
Steam appid
2013240
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.026K to 60K
units (median: 43K)
≈ $206K to $480K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$14 | 0 |
| positive_80% | 0 |
| genre_Casual | -15 |
| final NB | 35 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Immortal Family at roughly 26,000 to 60,000 copies, with a median around 43,000, derived from its 1,225 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $343K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
Frequently asked questions
- How many copies has Immortal Family sold?
- indielist estimates Immortal Family has sold between 25,725 and 60,025 units (median 42,875), derived from its 1,225 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Immortal Family?
- Immortal Family was developed by 一起来修仙工作室 and published by 方块游戏(CubeGame).
- Who published Immortal Family?
- Immortal Family was published by 方块游戏(CubeGame), developed by 一起来修仙工作室. See 方块游戏(CubeGame)'s full catalogue and submission status on indielist.
- When was Immortal Family released?
- Immortal Family was released in 2024.
- How many reviews does Immortal Family have on Steam?
- Immortal Family has 1,225 Steam reviews.
Ecosystem
Players looking for games like Immortal Family can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, 一起来修仙工作室's other releases and 方块游戏(CubeGame)'s wider catalog are one click away, letting developers benchmark where Immortal Family sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Immortal Family page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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