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Inbetween Land

Feb 19, 2015 Adventure $6.99
Developer Specialbit Studio Publisher Specialbit Studio
I
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Adventure indie game Inbetween Land offers a budget-priced entry in the genre at $6.99. It released in 2015 from specialbit-studio, which is listed as both developer and publisher, and has 187 Steam reviews with a mixed rating signal.

Overview

Inbetween Land is a 2015 Adventure game developed by Specialbit Studio and published by Specialbit Studio. On Steam it has gathered 187 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $7. The pairing of developer Specialbit Studio with publisher Specialbit Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 10,000 to 22,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Inbetween Land can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

187

Positive

82%

Steam appid

345540

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

10K to 22K

units (median: 16K)

≈ $38K to $89K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

10K median 22K
+ How is this calculated?
187 reviews × NB(85) = 15,895 median units
Factor Adjustment
base +50
year_2015 +30
price_$7 -5
positive_82% 0
genre_Adventure +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Inbetween Land at roughly 10,000 to 22,000 copies, with a median around 16,000, derived from its 187 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $63K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

3 observed days · window low $2.37

Across 3 observed UTC days from 2026-08-23 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $2.37 to $2.44. The tracked-window low was $2.37 on 2026-08-23.

$1 $2 $3 08-2308-3009-06 2026-08-23: $2.37 2026-08-30: $2.44 2026-09-06: $2.44 2026-08-23: $2.37 (tracked-window low) 2026-08-30: $2.44 2026-09-06: $2.44 Tracked-window low: $2.37 on 2026-08-23

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $6.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-06 05:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has Inbetween Land sold?
indielist estimates Inbetween Land has sold between 9,537 and 22,253 units (median 15,895), derived from its 187 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Inbetween Land?
Inbetween Land was developed by Specialbit Studio and published by Specialbit Studio.
Who published Inbetween Land?
Inbetween Land was published by Specialbit Studio, developed by Specialbit Studio. See Specialbit Studio's full catalogue and submission status on indielist.
When was Inbetween Land released?
Inbetween Land was released in 2015.
How many reviews does Inbetween Land have on Steam?
Inbetween Land has 187 Steam reviews, of which 82% are positive.
Is Inbetween Land worth playing?
Steam players rate Inbetween Land 82% positive across 187 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Inbetween Land can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Specialbit Studio's other releases and Specialbit Studio's wider catalog are one click away, letting developers benchmark where Inbetween Land sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Inbetween Land page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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