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Inside My Radio

May 11, 2015 Action $14.99
Developer Seaven Studio Publisher Iceberg Interactive
I
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Action-focused indie game Inside My Radio launched in 2015 from Seaven Studio, with Iceberg Interactive as publisher. It has 341 Steam reviews listed as 0% positive, mixed, and an initial price of $14.99.

Overview

Inside My Radio is a 2015 Action game developed by Seaven Studio and published by Iceberg Interactive. On Steam it has gathered 341 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Seaven Studio with publisher Iceberg Interactive is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 18,000 to 43,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Inside My Radio can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

341

Positive

88%

Steam appid

357720

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

18K to 43K

units (median: 31K)

≈ $158K to $368K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

18K median 43K
+ How is this calculated?
341 reviews × NB(90) = 30,690 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_88% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Inside My Radio at roughly 18,000 to 43,000 copies, with a median around 31,000, derived from its 341 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $263K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

2 observed days · window low $14.99

Across 2 observed UTC days from 2026-08-30 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-08-30.

$12 $14 $16 08-3009-06 2026-08-30: $14.99 2026-09-06: $14.99 2026-08-30: $14.99 (tracked-window low) 2026-09-06: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-08-30

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
    $14.99 Buy
  • Humble Store
    $14.99 Buy
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-09-06 07:04 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionCasualIndie

Frequently asked questions

How many copies has Inside My Radio sold?
indielist estimates Inside My Radio has sold between 18,414 and 42,966 units (median 30,690), derived from its 341 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Inside My Radio?
Inside My Radio was developed by Seaven Studio and published by Iceberg Interactive.
Who published Inside My Radio?
Inside My Radio was published by Iceberg Interactive, developed by Seaven Studio. See Iceberg Interactive's full catalogue and submission status on indielist.
When was Inside My Radio released?
Inside My Radio was released in 2015.
How many reviews does Inside My Radio have on Steam?
Inside My Radio has 341 Steam reviews, of which 88% are positive.
Is Inside My Radio worth playing?
Steam players rate Inside My Radio 88% positive across 341 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Inside My Radio can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Seaven Studio's other releases and Iceberg Interactive's wider catalog are one click away, letting developers benchmark where Inside My Radio sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Inside My Radio page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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