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Internet Cafe Simulator

Oct 25, 2019 Adventure $9.99
Developer Cheesecake Dev Publisher Cheesecake Dev
I
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Adventure indie game focused on running an internet cafe, with a budget $9.99 launch price. Released in 2019 by developer and publisher cheesecake-dev, Internet Cafe Simulator has 8,722 Steam reviews listed with a mixed rating and 0% positive in the provided data.

Overview

Internet Cafe Simulator is a 2019 Adventure game developed by Cheesecake Dev and published by Cheesecake Dev. On Steam it has gathered 8,751 player reviews, 73% of them positive, which counts as a mixed-to-positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $10. The pairing of developer Cheesecake Dev with publisher Cheesecake Dev is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 368,000 to 858,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Internet Cafe Simulator can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

8,751

Positive

73%

Steam appid

1136160

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

368K to 858K

units (median: 613K)

≈ $2.1M to $4.9M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

368K median 858K
+ How is this calculated?
8,751 reviews × NB(70) = 612,570 median units
Factor Adjustment
base +50
year_2019 +15
price_$10 -5
positive_73% 0
genre_Adventure +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Internet Cafe Simulator at roughly 368,000 to 858,000 copies, with a median around 613,000, derived from its 8,751 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $0.99

Across 6 observed UTC days from 2026-09-13 to 2026-10-18, the daily lowest tracked USD price across stores ranged from $0.99 to $9.99. The tracked-window low was $0.99 on 2026-09-13.

$0 $5 $11 09-1309-2009-2710-0410-1110-18 2026-09-13: $0.99 2026-09-20: $9.99 2026-09-27: $9.99 2026-10-04: $0.99 2026-10-11: $9.99 2026-10-18: $0.99 2026-09-13: $0.99 (tracked-window low) 2026-09-20: $9.99 2026-09-27: $9.99 2026-10-04: $0.99 (tracked-window low) 2026-10-11: $9.99 2026-10-18: $0.99 (tracked-window low) Tracked-window low: $0.99 on 2026-09-13

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -90%
    $0.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-18 05:37 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndieSimulation

Frequently asked questions

How many copies has Internet Cafe Simulator sold?
indielist estimates Internet Cafe Simulator has sold between 367,542 and 857,598 units (median 612,570), derived from its 8,751 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Internet Cafe Simulator?
Internet Cafe Simulator was developed by Cheesecake Dev and published by Cheesecake Dev.
Who published Internet Cafe Simulator?
Internet Cafe Simulator was published by Cheesecake Dev, developed by Cheesecake Dev. See Cheesecake Dev's full catalogue and submission status on indielist.
When was Internet Cafe Simulator released?
Internet Cafe Simulator was released in 2019.
How many reviews does Internet Cafe Simulator have on Steam?
Internet Cafe Simulator has 8,751 Steam reviews, of which 73% are positive.
Is Internet Cafe Simulator worth playing?
Steam players rate Internet Cafe Simulator 73% positive across 8,751 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Internet Cafe Simulator can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Cheesecake Dev's other releases and Cheesecake Dev's wider catalog are one click away, letting developers benchmark where Internet Cafe Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Internet Cafe Simulator page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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