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INtLOVErt Game Club

May 4, 2025 Adventure $39.99
Developer じょせふ Publisher Phoenixx Inc.
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Adventure indie game INtLOVErt Game Club launched in 2025 from developer entity-7132 and publisher Phoenixx Inc. On Steam it lists 167 reviews with 97% positive sentiment, and an initial price of $39.99.

Overview

INtLOVErt Game Club is a 2025 Adventure game developed by じょせふ and published by Phoenixx Inc.. On Steam it has gathered 183 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $40. The pairing of developer じょせふ with publisher Phoenixx Inc. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 8,000 to 19,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, INtLOVErt Game Club can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

183

Positive

96%

Steam appid

2795280

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

8K to 19K

units (median: 14K)

≈ $188K to $439K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

8K median 19K
+ How is this calculated?
183 reviews × NB(75) = 13,725 median units
Factor Adjustment
base +50
year_2025 -10
price_$40 +15
positive_96% +10
genre_Adventure +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for INtLOVErt Game Club at roughly 8,000 to 19,000 copies, with a median around 14,000, derived from its 183 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $314K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $39.99

Across 13 observed UTC days from 2026-07-17 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $39.99 to $39.99. The tracked-window low was $39.99 on 2026-07-17.

$35 $39 $44 07-1707-1907-2208-0108-2209-05 2026-07-17: $39.99 2026-07-18: $39.99 2026-07-19: $39.99 2026-07-20: $39.99 2026-07-21: $39.99 2026-07-22: $39.99 2026-07-25: $39.99 2026-08-01: $39.99 2026-08-08: $39.99 2026-08-15: $39.99 2026-08-22: $39.99 2026-08-29: $39.99 2026-09-05: $39.99 2026-07-17: $39.99 (tracked-window low) 2026-07-18: $39.99 (tracked-window low) 2026-07-19: $39.99 (tracked-window low) 2026-07-20: $39.99 (tracked-window low) 2026-07-21: $39.99 (tracked-window low) 2026-07-22: $39.99 (tracked-window low) 2026-07-25: $39.99 (tracked-window low) 2026-08-01: $39.99 (tracked-window low) 2026-08-08: $39.99 (tracked-window low) 2026-08-15: $39.99 (tracked-window low) 2026-08-22: $39.99 (tracked-window low) 2026-08-29: $39.99 (tracked-window low) 2026-09-05: $39.99 (tracked-window low) Tracked-window low: $39.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $39.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-05 05:30 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureIndie

Frequently asked questions

How many copies has INtLOVErt Game Club sold?
indielist estimates INtLOVErt Game Club has sold between 8,235 and 19,215 units (median 13,725), derived from its 183 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed INtLOVErt Game Club?
INtLOVErt Game Club was developed by じょせふ and published by Phoenixx Inc..
Who published INtLOVErt Game Club?
INtLOVErt Game Club was published by Phoenixx Inc., developed by じょせふ. See Phoenixx Inc.'s full catalogue and submission status on indielist.
When was INtLOVErt Game Club released?
INtLOVErt Game Club was released in 2025.
How many reviews does INtLOVErt Game Club have on Steam?
INtLOVErt Game Club has 183 Steam reviews, of which 96% are positive.
Is INtLOVErt Game Club worth playing?
Steam players rate INtLOVErt Game Club 96% positive across 183 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like INtLOVErt Game Club can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, じょせふ's other releases and Phoenixx Inc.'s wider catalog are one click away, letting developers benchmark where INtLOVErt Game Club sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same INtLOVErt Game Club page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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