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Keep Keepers

Oct 28, 2024 Action $17.99
K
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Action-focused indie game Keep Keepers launched in 2024 from Thunderrock Innovations, which also publishes it. With 135 Steam reviews at 88% positive (Very Positive), it has a modest but strong player signal; initial price was $17.99.

Overview

Keep Keepers is a 2024 Action game developed by Thunderrock Innovations and published by Thunderrock Innovations. On Steam it has gathered 136 player reviews, 87% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $18. The pairing of developer Thunderrock Innovations with publisher Thunderrock Innovations is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 11,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Keep Keepers can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

136

Positive

87%

Steam appid

2354330

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

5K to 11K

units (median: 8K)

≈ $50K to $117K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 11K
+ How is this calculated?
136 reviews × NB(60) = 8,160 median units
Factor Adjustment
base +50
year_2024 0
price_$18 0
positive_87% +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Keep Keepers at roughly 5,000 to 11,000 copies, with a median around 8,000, derived from its 136 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $84K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $10.79

Across 14 observed UTC days from 2026-07-15 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $10.79 to $17.99. The tracked-window low was $10.79 on 2026-07-19.

$9 $14 $20 07-1507-1807-2007-3008-1309-03 2026-07-15: $17.98 2026-07-16: $17.99 2026-07-17: $17.99 2026-07-18: $17.99 2026-07-19: $10.79 2026-07-20: $10.79 2026-07-21: $10.79 2026-07-23: $10.79 2026-07-30: $17.99 2026-08-06: $13.13 2026-08-13: $17.99 2026-08-20: $17.99 2026-08-27: $10.79 2026-09-03: $10.79 2026-07-15: $17.98 2026-07-16: $17.99 2026-07-17: $17.99 2026-07-18: $17.99 2026-07-19: $10.79 (tracked-window low) 2026-07-20: $10.79 (tracked-window low) 2026-07-21: $10.79 (tracked-window low) 2026-07-23: $10.79 (tracked-window low) 2026-07-30: $17.99 2026-08-06: $13.13 2026-08-13: $17.99 2026-08-20: $17.99 2026-08-27: $10.79 (tracked-window low) 2026-09-03: $10.79 (tracked-window low) Tracked-window low: $10.79 on 2026-07-19

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -40%
    $10.79 Buy
  • Fanatical -10%
    $18.26 Buy
  • Green Man Gaming
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:22 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionCasualIndieStrategy

Frequently asked questions

How many copies has Keep Keepers sold?
indielist estimates Keep Keepers has sold between 4,896 and 11,424 units (median 8,160), derived from its 136 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Keep Keepers?
Keep Keepers was developed by Thunderrock Innovations and published by Thunderrock Innovations.
Who published Keep Keepers?
Keep Keepers was published by Thunderrock Innovations, developed by Thunderrock Innovations. See Thunderrock Innovations's full catalogue and submission status on indielist.
When was Keep Keepers released?
Keep Keepers was released in 2024.
How many reviews does Keep Keepers have on Steam?
Keep Keepers has 136 Steam reviews, of which 87% are positive.
Is Keep Keepers worth playing?
Steam players rate Keep Keepers 87% positive across 136 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Keep Keepers can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Thunderrock Innovations's other releases and Thunderrock Innovations's wider catalog are one click away, letting developers benchmark where Keep Keepers sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Keep Keepers page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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