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Kelvin and the Infamous Machine

Jul 21, 2016 Adventure $9.99
Developer Blyts Publisher Blyts
K
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Adventure indie game Kelvin and the Infamous Machine offers a budget point at $9.99. Released in 2016 by Blyts as both developer and publisher, it has 988 Steam reviews with 91% positive, a strong signal for a modestly reviewed hidden gem.

Overview

Kelvin and the Infamous Machine is a 2016 Adventure game developed by Blyts and published by Blyts. On Steam it has gathered 811 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and launched at $10. The pairing of developer Blyts with publisher Blyts is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 46,000 to 108,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Kelvin and the Infamous Machine can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

811

Positive

91%

Steam appid

376520

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

46K to 108K

units (median: 77K)

≈ $264K to $615K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

46K median 108K
+ How is this calculated?
811 reviews × NB(95) = 77,045 median units
Factor Adjustment
base +50
year_2016 +30
price_$10 -5
positive_91% +10
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Kelvin and the Infamous Machine at roughly 46,000 to 108,000 copies, with a median around 77,000, derived from its 811 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $440K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

7 observed days · window low $1.99

Across 7 observed UTC days from 2026-07-22 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $1.99 to $9.99. The tracked-window low was $1.99 on 2026-07-22.

$1 $6 $11 07-2207-2908-0508-1908-2609-02 2026-07-22: $1.99 2026-07-29: $9.99 2026-08-05: $9.99 2026-08-12: $9.99 2026-08-19: $9.99 2026-08-26: $9.99 2026-09-02: $1.99 2026-07-22: $1.99 (tracked-window low) 2026-07-29: $9.99 2026-08-05: $9.99 2026-08-12: $9.99 2026-08-19: $9.99 2026-08-26: $9.99 2026-09-02: $1.99 (tracked-window low) Tracked-window low: $1.99 on 2026-07-22

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -80%
    $1.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 05:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

AdventureIndie

Frequently asked questions

How many copies has Kelvin and the Infamous Machine sold?
indielist estimates Kelvin and the Infamous Machine has sold between 46,227 and 107,863 units (median 77,045), derived from its 811 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Kelvin and the Infamous Machine?
Kelvin and the Infamous Machine was developed by Blyts and published by Blyts.
Who published Kelvin and the Infamous Machine?
Kelvin and the Infamous Machine was published by Blyts, developed by Blyts. See Blyts's full catalogue and submission status on indielist.
When was Kelvin and the Infamous Machine released?
Kelvin and the Infamous Machine was released in 2016.
How many reviews does Kelvin and the Infamous Machine have on Steam?
Kelvin and the Infamous Machine has 811 Steam reviews, of which 91% are positive.
Is Kelvin and the Infamous Machine worth playing?
Steam players rate Kelvin and the Infamous Machine 91% positive across 811 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Kelvin and the Infamous Machine can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Blyts's other releases and Blyts's wider catalog are one click away, letting developers benchmark where Kelvin and the Infamous Machine sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Kelvin and the Infamous Machine page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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