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Kitchen Crisis

Apr 2, 2024 Casual $14.99
Developer Team Samoyed Publisher Team Samoyed
K
Kitchen Crisis header

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Casual indie game Kitchen Crisis launched in 2024 from developer and publisher team-samoyed. It is priced at $14.99 on Steam and has 309 reviews marked mixed, with the provided positive rating listed as 0%.

Overview

Kitchen Crisis is a 2024 Casual game developed by Team Samoyed and published by Team Samoyed. On Steam it has gathered 310 player reviews, 75% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Team Samoyed with publisher Team Samoyed is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 7,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Kitchen Crisis can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

310

Positive

75%

Steam appid

2118250

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

7K to 15K

units (median: 11K)

≈ $56K to $130K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

7K median 15K
+ How is this calculated?
310 reviews × NB(35) = 10,850 median units
Factor Adjustment
base +50
year_2024 0
price_$15 0
positive_75% 0
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Kitchen Crisis at roughly 7,000 to 15,000 copies, with a median around 11,000, derived from its 310 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $93K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $14.99

Across 14 observed UTC days from 2026-07-15 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1807-2007-2808-1109-01 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-28: $14.99 2026-08-04: $14.99 2026-08-11: $14.99 2026-08-18: $14.99 2026-08-25: $14.99 2026-09-01: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) 2026-07-28: $14.99 (tracked-window low) 2026-08-04: $14.99 (tracked-window low) 2026-08-11: $14.99 (tracked-window low) 2026-08-18: $14.99 (tracked-window low) 2026-08-25: $14.99 (tracked-window low) 2026-09-01: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 07:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndie

Frequently asked questions

How many copies has Kitchen Crisis sold?
indielist estimates Kitchen Crisis has sold between 6,510 and 15,190 units (median 10,850), derived from its 310 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Kitchen Crisis?
Kitchen Crisis was developed by Team Samoyed and published by Team Samoyed.
Who published Kitchen Crisis?
Kitchen Crisis was published by Team Samoyed, developed by Team Samoyed. See Team Samoyed's full catalogue and submission status on indielist.
When was Kitchen Crisis released?
Kitchen Crisis was released in 2024.
How many reviews does Kitchen Crisis have on Steam?
Kitchen Crisis has 310 Steam reviews, of which 75% are positive.
Is Kitchen Crisis worth playing?
Steam players rate Kitchen Crisis 75% positive across 310 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Kitchen Crisis can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Team Samoyed's other releases and Team Samoyed's wider catalog are one click away, letting developers benchmark where Kitchen Crisis sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Kitchen Crisis page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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