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Lock's Quest

May 30, 2017 Indie $14.99
Developer Digital Continue Publisher HandyGames
L
Lock's Quest header

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Built around an indie game positioning, Lock's Quest launched in 2017 from Digital Continue with HandyGames as publisher. On Steam it has 105 reviews at 43% positive, a mixed signal for buyers weighing its $14.99 initial price.

Overview

Lock's Quest is a 2017 Indie game developed by Digital Continue and published by HandyGames. On Steam it has gathered 105 player reviews, 42% of them positive, which counts as a mixed reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Digital Continue with publisher HandyGames is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Lock's Quest can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

105

Positive

42%

Steam appid

490080

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 10K

units (median: 7K)

≈ $38K to $88K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 10K
+ How is this calculated?
105 reviews × NB(70) = 7,350 median units
Factor Adjustment
base +50
year_2017 +30
price_$15 0
positive_42% -10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Lock's Quest at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 105 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $63K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $2.99

Across 13 observed UTC days from 2026-07-15 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $2.99 to $13.83. The tracked-window low was $2.99 on 2026-07-15.

$2 $8 $15 07-1507-1707-2107-3108-2109-04 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-21: $13.70 2026-07-24: $13.64 2026-07-31: $13.80 2026-08-07: $3.03 2026-08-14: $13.83 2026-08-21: $2.99 2026-08-28: $2.99 2026-09-04: $2.99 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-21: $13.70 2026-07-24: $13.64 2026-07-31: $13.80 2026-08-07: $3.03 2026-08-14: $13.83 2026-08-21: $2.99 (tracked-window low) 2026-08-28: $2.99 (tracked-window low) 2026-09-04: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Fanatical -20%
    $13.94 Buy
  • Steam reference
    $14.99 Buy
  • Humble Store
    $14.99 Buy
  • GOG.com
    $14.99 Buy
  • Green Man Gaming

Latest tracked store observations (2026-09-04 06:54 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Lock's Quest sold?
indielist estimates Lock's Quest has sold between 4,410 and 10,290 units (median 7,350), derived from its 105 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Lock's Quest?
Lock's Quest was developed by Digital Continue and published by HandyGames.
Who published Lock's Quest?
Lock's Quest was published by HandyGames, developed by Digital Continue. See HandyGames's full catalogue and submission status on indielist.
When was Lock's Quest released?
Lock's Quest was released in 2017.
How many reviews does Lock's Quest have on Steam?
Lock's Quest has 105 Steam reviews, of which 42% are positive.
Is Lock's Quest worth playing?
Steam players rate Lock's Quest 42% positive across 105 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Lock's Quest can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Digital Continue's other releases and HandyGames's wider catalog are one click away, letting developers benchmark where Lock's Quest sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Lock's Quest page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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