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Loop Dungeon - Incremental

Oct 19, 2026 Casual $4.99
Developer Playsect Publisher Playsect
L
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Casual indie game Loop Dungeon - Incremental launched in 2026, developed and self-published by playsect. Its $4.99 initial price places it in the budget range, while 195 Steam reviews with 66% positive feedback indicate a mixed-to-positive reception.

Overview

Loop Dungeon - Incremental is a 2026 Casual game developed by Playsect and published by Playsect. On Steam it has gathered 195 player reviews, 66% of them positive, which counts as a mixed-to-positive reception among indie titles in the Casual category. The game is available on windows, and launched at $5. The pairing of developer Playsect with publisher Playsect is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 2,000 to 4,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Loop Dungeon - Incremental can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

195

Positive

66%

Steam appid

4621970

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

2K to 4K

units (median: 3K)

≈ $5K to $12K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

2K median 4K
+ How is this calculated?
195 reviews × NB(15) = 2,925 median units
Factor Adjustment
base +50
year_2026 -10
price_$5 -20
positive_66% -10
genre_Casual -15
final NB 15

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Loop Dungeon - Incremental at roughly 2,000 to 4,000 copies, with a median around 3,000, derived from its 195 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $8K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

1 observed day · window low $4.49

Across 1 observed UTC day from 2026-10-21 to 2026-10-21, the daily lowest tracked USD price across stores ranged from $4.49 to $4.49. The tracked-window low was $4.49 on 2026-10-21.

$3 $4 $5 10-21 2026-10-21: $4.49 2026-10-21: $4.49 (tracked-window low) Tracked-window low: $4.49 on 2026-10-21

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -10%
    $4.49 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-21 05:55 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has Loop Dungeon - Incremental sold?
indielist estimates Loop Dungeon - Incremental has sold between 1,755 and 4,095 units (median 2,925), derived from its 195 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Loop Dungeon - Incremental?
Loop Dungeon - Incremental was developed by Playsect and published by Playsect.
Who published Loop Dungeon - Incremental?
Loop Dungeon - Incremental was published by Playsect, developed by Playsect. See Playsect's full catalogue and submission status on indielist.
When was Loop Dungeon - Incremental released?
Loop Dungeon - Incremental was released in 2026.
How many reviews does Loop Dungeon - Incremental have on Steam?
Loop Dungeon - Incremental has 195 Steam reviews, of which 66% are positive.
Is Loop Dungeon - Incremental worth playing?
Steam players rate Loop Dungeon - Incremental 66% positive across 195 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Loop Dungeon - Incremental can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Playsect's other releases and Playsect's wider catalog are one click away, letting developers benchmark where Loop Dungeon - Incremental sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Loop Dungeon - Incremental page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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