Profile updated
A budget indie game entry with no listed tags or known engine, Mouse X launched in 2026 at an initial price of $2.99. It is developed and published by centerpoint-gaming, with 727 Steam reviews reported as 0% positive and marked mixed.
Overview
Mouse X is a 2026 Indie game developed by CenterPoint Gaming and published by CenterPoint Gaming. On Steam it has gathered 1,227 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $3. The pairing of developer CenterPoint Gaming with publisher CenterPoint Gaming is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 22,000 to 52,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Mouse X can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
1,227
Positive
97%
Steam appid
4255580
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.022K to 52K
units (median: 37K)
≈ $38K to $88K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$3 | -20 |
| positive_97% | +10 |
| final NB | 30 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Mouse X at roughly 22,000 to 52,000 copies, with a median around 37,000, derived from its 1,227 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $63K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
7 observed days · window low $2.24Across 7 observed UTC days from 2026-07-27 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $2.24 to $2.99. The tracked-window low was $2.24 on 2026-08-24.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$2.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-07 07:05 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
IndieAnimation & ModelingDesign & IllustrationPhoto EditingUtilities
Frequently asked questions
- How many copies has Mouse X sold?
- indielist estimates Mouse X has sold between 22,086 and 51,534 units (median 36,810), derived from its 1,227 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Mouse X?
- Mouse X was developed by CenterPoint Gaming and published by CenterPoint Gaming.
- Who published Mouse X?
- Mouse X was published by CenterPoint Gaming, developed by CenterPoint Gaming. See CenterPoint Gaming's full catalogue and submission status on indielist.
- When was Mouse X released?
- Mouse X was released in 2026.
- How many reviews does Mouse X have on Steam?
- Mouse X has 1,227 Steam reviews, of which 97% are positive.
- Is Mouse X worth playing?
- Steam players rate Mouse X 97% positive across 1,227 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Mouse X can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, CenterPoint Gaming's other releases and CenterPoint Gaming's wider catalog are one click away, letting developers benchmark where Mouse X sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Mouse X page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.